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DF / DMF


Special Skill Block
Block 1 Shooting Special Skill(s) except Flying Shot of your match-up opponent.
Stats Up
German players: All stats +1%
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Bond
With 3 or more Skill-type players: All player stats +4%




DF


Critical Rate Up
Critical Rate x5
Inspire (Misaki)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type Japanese Players: All player stats +1.5%




DMF / OMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Low Baller
Centering kick results in a low-flying ball. (70% chance)
Bond
With 3 or more Club players: All player stats +7%.




OMF / FW


One-Two Range Enhance
Distance +50% when a One-Two is successful
Support (Davi)
When you are in a defensive match-up alone, there is a 60% chance team mate Davi can join the match-up
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 2 or more Skill-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF / OMF


Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 3 or more Skill-type Japanese Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Skill-type Japanese Players: All player stats +1.5%




FW


Stamina Killer (DF)
+30% to opponent Defenders' Stamina cost when matched up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With exactly 2 Agility-type Golden 23 Players: All player stats +4%.
Bond
With 5 or more Skill-type Non-Japanese Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)




OMF / FW

Insight Master
Stats +80% with an advantage at Match-up

Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Bond
With 2 or more Agility-type players: All player stats +2%
Bond
With 2 or more Netherlands Players: All player stats +2.5%
Inspire (Stijn)
+5% to Special Skill force when your team mate (Stijn) uses the next Special Skill after you win at match-up




OMF / FW

Stamina Killer
+20% to opponents' Stamina cost when matched up.

Stats Up
Toughness-type European Players: All stats +5%
Penalty Area Master
Stats +20% when inside the penalty area.




FW


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
(My Team) Defence +5%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




FW

Indomitable
+15% to stats when you select the next command after you lose at match-up

Block Killer
Stats +20% when an opponent selects Block
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bumpy Ground Resistance
Not affected by Bumpy effect.




FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).




FW


Special Skill Force Up
Shot Special Skills except Flying Shots: Force +15%
Stats Up
Middle School Tsubasa: All stats +2%
High Ball Request
Receive a cross as a High-Flying Ball (75% chance)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF


Stats Down
Physical -20% for match-up opponent's Japanese players. (80% chance)
Stats Down
(Opponent) Japanese Players: All stats -2%
Bond
With 3 or more Toughness-type Club players: Opponent team stats -2.5%
Auto-Intercept Enhance
10% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Toughness-type Club players: All player stats +2.5%




OMF / FW

Penalty Area Master
Stats +20% when inside the penalty area.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (70% chance)
One-Two Range Enhance
Distance +50% when a One-Two is successful




FW

Penalty Area Master
Stats +30% when inside the penalty area.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent.
Insight Master
Stats +10% with an advantage at Match-up




OMF


Bond
With 3 or more Skill-type Asian players: Opponent team stats -4%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)




FW

Penalty Area Master
Stats +30% when inside the penalty area.

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Counter Move (Stamina)
+35% to opponents' Stamina cost when matched up.
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Toughness-type players: Opponent team stats -7.5%




FW


Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Low Flying Shot Special Skills: Force +5%
Bond
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




DMF


Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
One-Two Range Enhance
Distance +100% when a One-Two is successful
Rain/Puddle Resistance
Not affected by rain and puddles.




DMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Recover
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)



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