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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1528.png)
Sync (France)
Increases Force of own Multi-Feint Shot Special Skill by 40% if a French player is within a set range during a Match-Up.
Increases Force of own Multi-Feint Shot Special Skill by 40% if a French player is within a set range during a Match-Up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2134.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Pierre
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2135.png)
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1479.png)
Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/67.png)
Japanese Player Killer
Stats +10% vs. Japanese Players
Stats +10% vs. Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/694.png)
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1359.png)
Mid/Vital Area Master
Stats +20% when in the middle area or vital area.
Stats +20% when in the middle area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2065.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Schester
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/574.png)
Side Master
Stats +20% near the side line
Stats +20% near the side line
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1384.png)
Combination (Brian)
Stats +20% when Brian is on your team
Stats +20% when Brian is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1763.png)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1873.png)
Team mate (Netherlands players) gets +5% to stats when selecting the next command after receiving a pass from Stijn
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1312.png)
Nationality Link (Netherlands)
The more Netherlands players are in the match, the higher stats are boosted (Max 20%, 3 players)
The more Netherlands players are in the match, the higher stats are boosted (Max 20%, 3 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1761.png)
Netherlands teammate: Combination Special Skills Force +5%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1762.png)
-7% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/765.png)
Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Stats +20% vs. Rising Sun Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/673.png)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)