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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1426.png)
Skill Killer
Stats +20% vs. Skill-type
Stats +20% vs. Skill-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/757.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1426.png)
Skill Killer
Stats +20% vs. Skill-type
Stats +20% vs. Skill-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1306.png)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/127.png)
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1862.png)
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1411.png)
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/219.png)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/787.png)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/710.png)
Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 10%, up to 5 players)
The more Skill-type players in the match, the higher stats are boosted (Max 10%, up to 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/743.png)
Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 20%, up to 5 players)
The more Skill-type players in the match, the higher stats are boosted (Max 20%, up to 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1022.png)
Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 15%, 5 players)
The more Skill-type players in the match, the higher stats are boosted (Max 15%, 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/999.png)
Link (Skill/Japan)
The more Skill-type Japanese Players in the match, the higher stats are boosted (Max 20%, up to 5 players)
The more Skill-type Japanese Players in the match, the higher stats are boosted (Max 20%, up to 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1790.png)
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)