Search





DF / DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




FW


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up




DMF / OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%
Dribble Range Enhance
Successful Dribble Range x5
Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)




OMF


Stat Handicap Resistance
50% reduction to stat handicap effects vs. Real Japan 7 players
Stamina Killer (Agility-type)
+20% to opponent Agility-type players' Stamina cost when matched up.
Bond
With 5 or more Skill-type players: All player stats +2.5%




OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Direct Hotline (Rivaul)
FW teammates get +10% to stats when selecting the next command after receiving a pass from Rivaul
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%





GK

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Full Power Gauge Up
Full Power Gauge +25% on a successful save
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players




DF / DMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Insight Master
Stats +20% with an advantage at Match-up
One-Two Range Enhance
Distance +75% when a One-Two is successful
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF


Toughness Killer
Stats +7% vs. Toughness-type
Recover
Decrease Stun time by 50%
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Bond
With 3 or more Golden 23 players: All player stats +2%.
Non-Japanese Player Killer
Stats +7% vs. Non-Japanese Players




GK



DF / DMF

Support (Payol)
Team mate Payol appears at a fixed rate to support you on a solo defensive match-up.

Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Direct Hotline (Spanish Players)
Team mate (Spanish Players) get +5% to stats when selecting the next command after receiving a pass from Spanish players
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF

Stamina Killer
+30% to opponents' Stamina cost when matched up.

Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Japanese Player Killer
Stats +10% vs. Japanese Players
Bond
(Opponent) All stats -3%
Stats Up
(My Team) Agility-type Players: All stats +1%




FW


Punch Killer
Stats +5% when an opponent selects Punch.
Club players Killer
Stats +5% vs. Club players
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 5 or more Agility-type players: All player stats +2.5%




OMF

Support (Davi)
Team mate Davi appears at a fixed rate to support you on a solo defensive match-up.

Direct Hotline (Zedane)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Zedane
Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Bond
With 2 or more Skill-type Club players, 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Stamina Killer
+25% to opponents' Stamina cost when matched up.




FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Club players Killer
Stats +5% vs. Club players
Bond
With 3 or more Skill-type Japanese players: All player stats +2.5%




FW

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Penalty Area Master
Stats +10% when inside the penalty area.




FW

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 3 players)

Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Rising Sun Players Killer
Stats +10% vs. Rising Sun players
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Bond
With 3 or more Club players: All player stats +7%.




GK

Long Feed
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.

Club players Killer
Stats +10% vs. Club players
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Shot Killer (Low-Flying)
Stats +5% against Low-Flying Shots
Bond
With 2 or more Agility-type Club players: Opponent team stats -7%




FW


Rain/Puddle Resistance
Not affected by rain and puddles.
Low Baller
Centering kick results in a low-flying ball. (80% chance)
Latin and North American Player Killer
Stats +15% vs. Latin and North American players
Agility Killer
Stats +5% vs. Agility-type



History