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Enhance Special Skills
All Special Skills: Force +15%
All Special Skills: Force +15%
Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Side Master
Stats +20% near the side line
Stats +20% near the side line
Price of confused fight
-8% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-8% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Reduce
-20% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
-20% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Direct Hotline (Schester)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
GK Killer
Stats +90% vs. Goalkeepers
Stats +90% vs. Goalkeepers
One-Two Range Enhance
Distance +30% when a One-Two is successful
Distance +30% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x2.5
Successful Dribble Range x2.5
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +4.5%
With 3 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Forward Killer
Stats +25% vs. Forwards
Stats +25% vs. Forwards
Bond
With 2 or more Swedish players: All player stats +1.5%
With 2 or more Swedish players: All player stats +1.5%
Auto-Block Enhance
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
Bond
With 5 or more Skill-type Non-Japanese players: All player stats +1.5%
With 5 or more Skill-type Non-Japanese players: All player stats +1.5%
Side Master
Stats +20% near the side line
Stats +20% near the side line
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Toughness-type players: All player stats +2%
With 3 or more Toughness-type players: All player stats +2%
Mid-Area Master
Stats +10% when in the middle area.
Stats +10% when in the middle area.
Direct Hotline (Zanetty)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Zanetty
FW teammates get +5% to stats when selecting the next command after receiving a pass from Zanetty
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Bond
With 4 or more Club players: All player stats +7%
With 4 or more Club players: All player stats +7%
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Block Killer
Stats +15% when an opponent selects Block
Stats +15% when an opponent selects Block
Bond
With 6 or more Japanese players: All player stats +1.5%
With 6 or more Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +3%.
With 3 or more Club players: All player stats +3%.
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Side Master
Stats +20% near the side line
Stats +20% near the side line
Stats Up
German players: All stats +1%
German players: All stats +1%
Bond
With 3 or more Non-Japanese players: All player stats +5%
With 3 or more Non-Japanese players: All player stats +5%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Bond
With 3 or more Toughness-type Rising Sun players: All player stats +7%
With 3 or more Toughness-type Rising Sun players: All player stats +7%
Japanese Player Killer
Stats +30% vs. Japanese Players
Stats +30% vs. Japanese Players
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stats Down
Opponent Hyuga: Stats -10%
Opponent Hyuga: Stats -10%
Bond
With 5 or more Skill-type players: All player stats +1.5%
With 5 or more Skill-type players: All player stats +1.5%
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Block Killer
Stats +20% when an opponent selects Block
Stats +20% when an opponent selects Block
Bond
With 3 or more Non-Japanese players: All player stats +5%
With 3 or more Non-Japanese players: All player stats +5%
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (80% chance)
Block 1 Tackle Special Skill of your match-up opponent (80% chance)
Skill Killer
Stats +20% vs. Skill-type
Stats +20% vs. Skill-type
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Bond
With 3 or more Skill-type Non-Japanese Players: Opponent team stats -3%
With 3 or more Skill-type Non-Japanese Players: Opponent team stats -3%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Shot Killer (Non-Flying)
Stats +20% against Non-Flying Shots
Stats +20% against Non-Flying Shots
Rising Sun Players Killer
Stats +15% vs. Rising Sun Players
Stats +15% vs. Rising Sun Players
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type players: All player stats +5%
With 2 or more Skill-type players: All player stats +5%
Club players Killer
Stats +15% vs. Club players
Stats +15% vs. Club players
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Match-Up Win Bonus
Shot Special Skill Force +20% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +20% when you win at Match-Up (Max 1 time)
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Full Power Gauge +15% when you win at Match-Up
Bond
With 3 or more Non-Japanese players: All player stats +5%
With 3 or more Non-Japanese players: All player stats +5%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Stats +20% vs. Rising Sun Players
Stamina Cost Down
Team mate Catalonia Tsubasa and Catalonia Rivaul get -15% Stamina cost for Special Skills
Team mate Catalonia Tsubasa and Catalonia Rivaul get -15% Stamina cost for Special Skills
Stats Up
Spanish Club players: Stats +1%
Spanish Club players: Stats +1%
Bond
With 2 or more Toughness-type players: Opponent team stats -3.5%
With 2 or more Toughness-type players: Opponent team stats -3.5%
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Toughness-type players: All player stats +4%
With 2 or more Toughness-type players: All player stats +4%
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Full Power Gauge +15% when you win at Match-Up
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Stats +25% vs. Non-Japanese Players
Bond
With 2 or more Skill-type Club players: Opponent team stats -3%
With 2 or more Skill-type Club players: Opponent team stats -3%
Bond
With 2 or more Skill-type Club players: All player stats +3%
With 2 or more Skill-type Club players: All player stats +3%
Direct Hotline (Misugi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Misugi
FW teammates get +5% to stats when selecting the next command after receiving a pass from Misugi
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Direct Hotline (Klismann)
Team mate (Netherlands players) gets +7% to stats when selecting the next command after receiving a pass from Klismann
Team mate (Netherlands players) gets +7% to stats when selecting the next command after receiving a pass from Klismann
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
With 2 or more Toughness-type Club players: All player stats +4.5%
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Mid-Area Master
Stats +15% when in the middle area.
Stats +15% when in the middle area.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 3 or more Club players: All player stats +2%
With 3 or more Club players: All player stats +2%
Bond
With 3 or more Toughness-type players: All player stats +2%
With 3 or more Toughness-type players: All player stats +2%
Inspire (Rivaul)
+5% to stats when your team mate (Rivaul) selects the next command after you win at match-up
+5% to stats when your team mate (Rivaul) selects the next command after you win at match-up