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DF


Stats Down
Physical -20% for match-up opponent's Japanese players. (80% chance)
Stats Down
(Opponent) Japanese Players: All stats -2%
Bond
With 3 or more Toughness-type Club players: Opponent team stats -2.5%
Auto-Intercept Enhance
10% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Toughness-type Club players: All player stats +2.5%




DMF

Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)

Auto-Intercept Reduce
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Rising Sun Players Killer
Stats +15% vs. Rising Sun Players
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




OMF / FW


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Direct Hotline (Matteo)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Matteo
Bond
With 2 or more Skill-type players: Opponent team stats -3.5%
Stats Up
European Players: All stats +5%
Bond
With 2 or more Skill-type players: All player stats +3.5%




DMF


Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Insight Master
Stats +10% with an advantage at Match-up
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +2.5%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




DMF / OMF


Direct Hotline (Tsubasa)
FW/AM teammates get +2.5% to stats when selecting the next command after receiving a pass from Tsubasa
Non-Japanese Player Killer
Stats +12% vs. Non-Japanese Players
Bond
With 3 or more Skill-type Japanese players: Opponent team stats -2.5%
Bond
With 3 or more Skill-type Japanese players: All player stats +2.5%
High Baller
Centering kick results in a high-flying ball. (80% chance)




FW

Combination (Santana)
Stats +10% when Carlos Santana is on your team

Insight Master
Stats +20% with an advantage at Match-up
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF


Stats Up
Japanese Players: All stats +2.5%
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi




DMF / OMF


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
One-Two Range Enhance (Netherlands Players)
Netherlands teammate: Distance +30% when a One-Two is successful
Inspire (Netherlands Players)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent.




DMF / OMF

Adversity
Stats +25% when your match-up opponent's total stats are higher than yours. (except GK)

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Bond
With 2 or more Skill-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Skill-type Club players: All player stats +2%
Direct Hotline (Izawa)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Izawa




FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
One-Two Range Enhance
Distance +25% when a One-Two is successful
Vital Area Master
Stats +25% when in the vital areas of both sides.
Bond
With 3 or more Skill-type Japanese players: All player stats +4.5%
Inspire (Misaki, Wakashimazu)
+5% to Special Skill force when your team mate (Misaki, Wakashimazu) uses the next Special Skill after you win at match-up




OMF


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Inspire (Ishizaki, Urabe)
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up




DMF / OMF


Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Direct Hotline (Xavii)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Xavii




DF


Stand Firm
No longer knocked back by shots.
Recover
Decrease Stun time by 50%
Auto-Block Enhance
70% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)




OMF


Inspire (Netherlands Players)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Direct Hotline (Stijn)
Team mate (Netherlands players) gets +5% to stats when selecting the next command after receiving a pass from Stijn
Assign Dribble Range Enhance
Distance x3 when teammate Brian's Dribble is successful
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%



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