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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1.png)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1991.png)
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/823.png)
Player Link (Five Soldiers of the Aztec Sun)
The more assigned players on your team, the higher the stat boost (max +20%) (Assigned players: Garcia, Suarez, Arbez, Lopez, Zaragoza)
The more assigned players on your team, the higher the stat boost (max +20%) (Assigned players: Garcia, Suarez, Arbez, Lopez, Zaragoza)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/853.png)
5% to stats when selecting the next command after receiving a pass from Garcia, Suarez, Arbez, Lopez or Zaragoza
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/705.png)
Penalty Area Master
Stats +10% when inside the penalty area.
Stats +10% when inside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/601.png)
+10% to stats when selecting the next command after receiving a pass from (Schester)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/705.png)
Penalty Area Master
Stats +10% when inside the penalty area.
Stats +10% when inside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/601.png)
+10% to stats when selecting the next command after receiving a pass from (Schester)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/517.png)
Combination (Nitta)
Stats +15% when Shun Nitta is on your team
Stats +15% when Shun Nitta is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/355.png)
If the Nitta on your team has 1 or more Stamina, he can use his Special Skill with normal force
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/589.png)
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/55.png)
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1801.png)
-30% chance of activation of opponent team's DF's Special Skills by Auto-Intercept Enhance
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1119.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1763.png)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1373.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1970.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1928.png)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1696.png)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1483.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/840.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa