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GK


Stat Handicap Resistance
50% reduction to stat handicap effects on the own stats
Master Catcher
Can catch a ball even if it breaks a catch.
Safety Zone
Stats +3% vs shots from outside the penalty area.




OMF / FW

Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)

Dribble Range Enhance
Successful Dribble Range x2.5
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Match-Up Win Bonus
All stats +15% each time you win at match-up (Up to 2 Times)
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4%
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (60% chance)




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
Bond
With 6 or more Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +2.5%
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa




OMF / FW

Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 30%, 5 players)

Bond
(Opponent) All stats -3%
Full Power Gauge Up
Full Power Gauge +15% when you score.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Bond
With 6 or more Non-Japanese players: All player stats +3%

















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