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DMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Attacking Midfielder Killer
Stats +25% vs. AM
Bond
With 4 or more Toughness-type players: Opponent team stats -3%
Bond
With 4 or more Toughness-type players: All player stats +2.5%
Japanese Player Killer
Stats +5% vs. Japanese Players




OMF

Team Link (Middle School)
The more Middle School players are in the match, the higher stats are boosted (Max 30%, 3 players)

Recover
Decrease Stun time by 80%
Japanese Player Killer
Stats +5% vs. Japanese Players
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Middle School players: All player stats +5%
Hotline (Middle School)
+10% to stats when selecting the next command after receiving a pass from Middle School players





DF


Toughness Killer
Stats +7% vs. Toughness-type
Recover
Decrease Stun time by 50%
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Bond
With 3 or more Golden 23 players: All player stats +2%.
Non-Japanese Player Killer
Stats +7% vs. Non-Japanese Players




GK



FW


Special Skill Force Up
Low Flying Shot Special Skills: Force +6%
Special Skill Force Up
High-Flying Shot Special Skills: Force +6%
Block Killer
Stats +10% when an opponent selects Block
Bond
With 2 or more Agility-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




FW


Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent
Stats Up
FW: All stats +3%
Bond
With 2 or more Non-Japanese Players: Opponent team stats -4%
Bond
With 2 or more Non-Japanese Players: All player stats +2.5%
Japanese Player Killer
Stats +15% vs. Japanese Players




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Super Sub
Stats +50% when playing as a substitute
Rising Sun Players Killer
Stats +10% vs. Rising Sun players
Forward/Attacking Midfielder Killer
Stats +10% vs. Forwards and Attacking Midfielders
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%




GK

Master Catcher
Can catch a ball even if it breaks a catch.

Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Bond
With 3 or more Toughness-type Non-Japanese players: Opponent team stats -3%
Shot Killer (Non-Flying)
Stats +15% against Non-Flying Shots




DMF / OMF


One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x5
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Bond
With 2 or more Skill-type Japanese players: All player stats +4%




GK


Pedal to the Metal
All Stats +10% during Full Power Football
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Bond
With 3 or more Club players: All player stats +3.5%





GK

Nationality Link (Europe)
The more European Players in the match, the higher stats are boosted (Max 20%)

Stats Up
(My Team) European players: All stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Japanese Player Killer
Stats +5% vs. Japanese Players




GK

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Japanese Player Killer
Stats +30% vs. Japanese Players
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Punching Master
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.




DF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Special Skill Force Up
All Special Skills: Force +5%
Japanese Player Killer
Stats +10% vs. Japanese Players
Bond
With 2 or more Latin and North American players: 5.5% reduction to stat handicap effects vs. your teammates
Bond
With 2 or more Latin and North American players: All player stats +5%
Inspire (DF)
+5% to stats when your team mate (DF) selects the next command after you win at match-up




FW


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Vital Area Master
Stats +20% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Japanese Player Killer
Stats +5% vs. Japanese Players




GK

Nationality Link (Japan)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)

Safety Zone
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Japanese Player Killer
Stats +5% vs. Japanese Players
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Skill-type Japanese players: All player stats +4.5%
Punching Master
When a punch is successful, there is 80% chance it will become easier for the ball to go to players near the centre circle.




FW

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Penalty Area Master
Stats +10% when inside the penalty area.




DF

Full Power Gauge Up
Full Power Gauge +30% when you win at Match-Up

Recover
Decrease Stun time by 70%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Side Master
Stats +30% near the side line




DF


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