Search






FW


Stamina Killer
+20% to opponents' Stamina cost when matched up.
One-Two Range Enhance
Distance +25% when a One-Two is successful




DMF / OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF


Direct Hotline (Matsuyama)
Middle School teammates (FW) get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Auto-Intercept Enhance
15% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
Stats Up
Middle School players: All stats +1%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF

Pedal to the Metal
All Stats +20% during Full Power Football

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 3 or more Japanese Players: Opponent team stats -7.5%
Insight Master
Stats +15% with an advantage at Match-Up




FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Club players: All player stats +4%
Match-Up Win Bonus
Shot Special Skill Force +20% when you win at Match-Up (Max 1 time)




OMF / FW

Penalty Area Master
Stats +20% when inside the penalty area.

Catch Killer
Stats +5% when an opponent selects Catch
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Auto-Intercept Reduce
-30% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: All player stats +6%




DMF


Stats Down
Physical -20% for match-up opponent's Japanese players. (50% chance)
Stats Down
(Opponent) Skill-type players: Attack -15%. (50% chance, Match-Up only)
Auto-Intercept Enhance
3% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)




FW


Special Skill Block
Block one Special Skill of your match-up opponent.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -15% to stamina cost (except GK).
Bond
With 2 or more Toughness-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Toughness-type Club players: All player stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Special Skill Block
Block one Special Skill of your match-up opponent.
Direct Hotline (Zedane)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Zedane
Bond
With 2 or more Agility-type Club players: All player stats +5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




GK


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.




GK

Safety Zone
Stats +20% vs shots from outside the penalty area.

Master Catcher
Can catch a ball even if it breaks a catch.
Pedal to the Metal
All Stats +20% during Full Power Football




GK

Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 20%, up to 5 players)

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)
Master Catcher
Can catch a ball even if it breaks a catch.
Bond
With 5 or more Skill-type players: All player stats +1.5%




GK

Safety Zone
Stats +25% vs shots from outside the penalty area.

Master Catcher
Can catch a ball even if it breaks a catch.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Bond
With 3 or more Japanese players: All player stats +6%




DF / DMF


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Special Skill Force Up
All Special Skills: Force +10%
Bond
With 4 or more Japanese players: Opponent team stats -4%
Bond
With 4 or more Japanese players: All player stats +2.5%
Inspire (Misaki & Matsuyama)
+7% to stats when your team mate (Misaki), (Matsuyama) selects the next command after you win at match-up




GK

Master Catcher
Can catch a ball even if it breaks a catch.

Critical Rate Up
Critical Rate x3
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).




GK

Master Catcher
Can catch a ball even if it breaks a catch.

Toughness Killer
Stats +12% vs. Toughness-type
Japanese Player Killer
Stats +12% vs. Japanese Players
Snow/Snow Cover Resistance
Not affected by snow and snow cover.




GK

Master Catcher
Can catch a ball even if it breaks a catch.

Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Bond
With 3 or more Toughness-type Non-Japanese players: Opponent team stats -3%
Shot Killer (Non-Flying)
Stats +15% against Non-Flying Shots




History