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DMF / OMF

Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)

Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Block
Block 1 Pass Special Skill of your match-up opponent (50% chance)
Special Skill Force Up
Tackle Special Skills: Force +10%
Bond
With 4 or more Japanese players: All player stats +4.5%




DF


Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Shot Killer (High-Flying)
Stats +15% against High-Flying Shots
Bond
With 3 or more Japanese Players: Opponent team stats -3%
Bond
With 3 or more Toughness-type players: All player stats +2.5%




FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Baller
A centering kick will always be a high ball.
Bond
With exactly 2 Skill-type Golden 23 Players: All player stats +4%.
Bond
With 5 or more Skill-type Japanese Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Special Skill Force Up
All players' high-flying shot special skills: Force +5%




DMF / OMF


Inspire (Non-Japanese)
+5% to stats when your Non-Japanese team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Special Skills of your match-up opponent. (80% chance)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +5%
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance




DMF / OMF


Special Skill Force Up
Tackle Special Skills: Force +10%
Special Skill Block
Blocks one Pass/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Bond
With 2 or more Skill-type Japanese players: 30% chance to activate a Special Skill during DM teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




OMF / FW

Adversity
Stats +25% when your match-up opponent's total stats are higher than yours. (except GK)

GK Killer
Stats +25% vs. Goalkeepers
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With 3 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




OMF


Madrid Blanco Player Killer
Stats +15% vs. Madrid Blanco Players
Direct Hotline (Tsubasa)
Catalonia teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Stats Up
Catalonia players: Stats +1%
Bond
With 3 or more Club players: All player stats +4.5%.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW


Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (70% chance)
Direct Hotline (Goethe)
German teammates get +5% to stats when selecting the next command after receiving a pass from Goethe
Stats Up
German players: All stats +1%
Bond
With 4 or more Agility-type players: All player stats +4.5%
Assign Counter Move (DM)
Teammate GK: Stats +7% vs. DM




OMF / FW


Low Ball Request
Receive a cross as a Low-Flying Ball
Special Skill Force Up
Low Flying Shot Special Skills: Force +30%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 5 or more Toughness-type players: All player stats +2.5%
Inspire (Misaki)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up




DMF / OMF


Inspire (Margus)
+5% to Special Skill force when your team mate (Margus) uses the next Special Skill after you win at match-up
High Baller
A centering kick will always be a high ball.
Bond
With 3 or more Skill-type players: All player stats +1.5%
Bond
With Margus: All player stats +1.5%
Recover
Decrease Stun time by 50%




DF


Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Shot Killer (High-Flying)
Stats +40% against High-Flying Shots
Bond
With 3 or more Skill-type Non-Japanese Players: Opponent team stats -5%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




FW


Auto-Intercept Reduce
-30% chance of activation of opponent team's DF's Special Skills by Auto-Intercept Enhance
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Block Killer
Stats +20% when an opponent selects Block
Bond
With 3 or more Japanese players: All player stats +5.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DMF


Assign DM Killer
Teammate GK: Stats +7% vs. DM
Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (40% chance)
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




GK

Safety Zone
Stamina Consumed -20% and Special Skill Force +10% when using Special Skills against shots from outside the penalty area.

Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Bond
With 2 or more Japanese WY Players: All player stats +6%




GK

Safety Zone
Stamina Consumed -20% and Special Skill Force +10% when using Special Skills against shots from outside the penalty area.

Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Bond
With 2 or more Japanese WY Players: All player stats +6%




GK

Safety Zone
Stamina Consumed -20% and Special Skill Force +10% when using Special Skills against shots from outside the penalty area.

Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Bond
With 2 or more Japanese WY Players: All player stats +6%




GK

Safety Zone
Stamina Consumed -20% and Special Skill Force +10% when using Special Skills against shots from outside the penalty area.

Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Bond
With 2 or more Japanese WY Players: All player stats +6%




GK

Safety Zone
Stamina Consumed -20% and Special Skill Force +10% when using Special Skills against shots from outside the penalty area.

Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Bond
With 2 or more Japanese WY Players: All player stats +6%




GK

Safety Zone
Stamina Consumed -20% and Special Skill Force +10% when using Special Skills against shots from outside the penalty area.

Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Bond
With 2 or more Japanese WY Players: All player stats +6%




GK

Safety Zone
Stamina Consumed -20% and Special Skill Force +10% when using Special Skills against shots from outside the penalty area.

Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Bond
With 2 or more Japanese WY Players: All player stats +6%



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