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DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).

Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (70% chance)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. Non-Japanese players
Bond
With 5 or more Non-Japanese players: All player stats +4%




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Bond
With 2 or more Skill-type Japanese Players: All player stats +4.5%




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).

Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.





GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stats Up
Middle School players: All stats +8%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 100%).





OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Bond
With 5 or more European players: Opponent team stats -8%
Combination (Schneider)
Stats +5% when Schneider is on your team
Dribble Range Enhance
Successful Dribble Range x5
Super Sub
Stats +20% when playing as a substitute
Stats Up
Schneider: All stats +2%









DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Price of confused fight
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up




FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 40%).

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up
Full Power Gauge Up
Match begins with Full Power Gauge increased by 20%
One-Two Range Enhance
Distance +30% when a One-Two is successful




OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 40%).

Full Power Gauge Up
Full Power Gauge +20% when you score.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Japanese players: All player stats +7%




DMF / OMF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)

Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Indomitable
+25% to stats when you select the next command after you lose at match-up
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Club players: Stats +1.5%
Bond
With 2 or more Agility-type players: 25% chance to activate a Special Skill during DM/DF teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type players: All player stats +5%
Stamina Cost Down
Required Stamina -30% when using a Special Skill.




DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Auto-Intercept Reduce
-50% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Club players Killer
Stats +10% vs. Club players
Stats Up
Japanese Players: All stats +1%
Bond
With 2 or more Agility-type Club players: All player stats +5%
Stat Handicap Resistance
8% reduction to stat handicap effects on the own stats



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