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GK


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Master Catcher
Can catch a ball even if it breaks a catch.
Safety Zone
Stats +10% vs shots from outside the penalty area.
Bond
With 2 or more Skill-type Japanese players: All player stats +4%




GK


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Bond
With 4 or more Agility-type players: All player stats +2%
Forward Killer
Stats +15% vs. Forwards
Stat Handicap Resistance
4% reduction to stat handicap effects vs. Agility-type players
Bond
With 2 or more Agility-type players: All player stats +1%




DF / DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 50%).

Direct Hotline (Teigerbran)
Team mate Schneider gets +7% to stats when selecting the next command after receiving a pass from Teigerbran
Stats Up
Kaltz: All stats +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +7%
Hyuga Killer
Stats +20% vs. Hyuga




DF

Support (Urabe)
Team mate Urabe appears at a fixed rate to support you on a solo defensive match-up.

Recover
Decrease Stun time by 50%
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 3 or more Club players: All player stats +1.5%.
Bond
With 3 or more Japanese players: All player stats +2%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.




OMF


Bond
With 5 or more Japanese players: All player stats +1.5%
Stamina Killer (Agility-type)
+30% to opponent Agility-type players' Stamina cost when matched up.
Bond
With 3 or more Agility-type players: All player stats +1.5%





DMF / OMF / FW


Auto-Intercept Reduce
-20% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%




FW


Stamina Killer
+15% to opponents' Stamina cost when matched up.
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 3 or more Skill-type players: Opponent team stats -5%
Bond
With 3 or more Skill-type players: All player stats +3%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




FW


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Match-Up Win Bonus
All stats +5% each time you win at match-up (Up to 2 Times)
Bond
With 2 or more Uruguayan players: All player stats +1%
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%




DF


Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Support (Blueno)
Team mate Blueno appears at 80% rate to support you on a solo defensive match-up.
Bond
With 4 or more Agility-type players: Opponent team stats -1%
Bond
With 4 or more Agility-type players: All player stats +4%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




DF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up
Stamina Killer
+20% to opponents' Stamina cost when matched up.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




FW

Super Sub
Stats +50% when playing as a substitute

Will to Win (when inferior)
When losing with the score, stats: +20%
Stamina Killer
+40% to opponents' Stamina cost when matched up.
Special Skill Force Up
All Special Skills: Force +15%
Bond
With 2 or more Toughness-type players: All player stats +6%
Will to Win (even)
When at a draw with the score, stats: +12% (except 0-0)




DF

Insight Master
Stats +50% with an advantage at Match-up

Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)




DF / DMF


Stats Down
Opponent Tsubasa: Stats -5%
Stats Up
Middle School players: All stats +1%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Inspire (Middle School)
+5% to stats when your team mate Middle School (FW/AM) selects the next command after you win at match-up
Bond
With 2 or more Middle School players: All player stats +3%




DMF / OMF

Stamina Killer
+30% to opponents' Stamina cost when matched up.

Indomitable
+25% to stats when you select the next command after you lose at match-up
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Recover
Decrease Stun time by 60%
Bond
With 2 or more Skill-type Japanese players: All player stats +2%
Stat Handicap Resistance
7.5% reduction to stat handicap effects vs. your teammates.




DF / DMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Intercept Special Skills: Force +35%
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With 4 or more Toughness-type players: All player stats +4%




DMF / OMF

Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance

Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese Players: All player stats +3.5%




DMF / OMF


Special Skill Force Up
Tackle Special Skills: Force +10%
Special Skill Block
Blocks one Pass/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Bond
With 2 or more Skill-type Japanese players: 30% chance to activate a Special Skill during DM teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DMF


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Killer
+20% to opponents' Stamina cost when matched up.
Catch Killer
Stats +30% when an opponent selects Catch.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF / FW

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stamina Killer
+15% to opponents' Stamina cost when matched up.
GK Killer
Stats +5% vs. Goalkeepers
Bond
With 4 or more Non-Japanese players: All player stats +4.5%



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