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FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (70% chance)
Insight Master
Stats +30% with an advantage at Match-up
Bond
With 2 or more Agility-type players: All player stats +5%
Stamina Killer
+35% to opponents' Stamina cost when matched up.




OMF


Insight Master
Stats +15% with an advantage at Match-Up
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3.5%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.




FW


High Ball Request
Receive a cross as a High-Flying Ball (70% chance)
Special Skill Force Up
High-Flying Shot Special Skills: Force +10%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bumpy Ground Resistance
Not affected by Bumpy effect.




DF


Recover
Decrease Stun time by 70%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




FW


Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Insight Master
Stats +10% with an advantage at Match-up
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%
Support (Takeshi)
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.




DF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)

Stand Firm
No longer knocked back by shots.
Insight Master
Stats +15% with an advantage at Match-Up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Club players: All player stats +4.5%.
Inspire (Sano)
+7% to stats when your team mate (Sano) selects the next command after you win at match-up




DF

Support (Ishizaki)
Team mate Ishizaki appears at a fixed rate to support you on a solo defensive match-up.

Recover
Decrease Stun time by 50%
Insight Master
Stats +25% with an advantage at Match-up
Bond
With 3 or more Club players: Opponent team stats -3%
Bond
With 3 or more Club players: All player stats +2.5%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.




DF

Support (Urabe)
Team mate Urabe appears at a fixed rate to support you on a solo defensive match-up.

Recover
Decrease Stun time by 50%
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 3 or more Club players: All player stats +1.5%.
Bond
With 3 or more Japanese players: All player stats +2%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.




DF

Full Power Gauge Up
Full Power Gauge +30% when you win at Match-Up

Recover
Decrease Stun time by 70%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Side Master
Stats +30% near the side line




DF



FW

Struggle
Stats +20% when the force of the Special Skill selected by your match-up opponent is higher than yours (except GK)

Low Ball Request
Receive a cross as a Low-Flying Ball (60% chance)
Dribble Range Enhance
Successful Dribble Range x5
Bond
With 3 or more Japanese WY Players: 3% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Japanese WY Players: All player stats +6%




OMF / FW


High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Skill-type players: Opponent team stats -3%
Bond
With 3 or more Skill-type players: All player stats +2%
Recover
Decrease Stun time by 50%





OMF / FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Insight Master
Stats +25% with an advantage at Match-up
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Tenacity (Santana)
If the Santana on your team has 1 or more Stamina, he can use his Special Skill with normal force




OMF / FW

Hotline (Tsubasa)
+20% to stats when selecting the next command after receiving a pass from (Tsubasa)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Dribble Range Enhance
Successful Dribble Range x5




DF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Insight Master
Stats +10% with an advantage at Match-up
Bond
With 3 or more Toughness-type Club players: Opponent team stats -5%
Bond
With 3 or more Toughness-type Club players: All player stats +1.5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)




FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Dribble Range Enhance
Successful Dribble Range x5
Japanese Player Killer
Stats +20% vs. Japanese Players




DF


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 3 or more Agility-type Club players: +5% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Agility-type Club players: All player stats +7.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF


Dribble Range Enhance
Successful Dribble Range x2.5
Insight Master
Stats +20% with an advantage at Match-up
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Club players: All player stats +4%
Inspire (Japanese Players)
+3% to Special Skill force when your Japanese teammate uses the next Special Skill after you win at match-up




DF

Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)

Recover
Decrease Stun time by 70%
Special Skill Block
Block 2 Shot Special Skills except Flying Shot of your match-up opponent.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Bond
With 2 or more Skill-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.



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