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DF

Penalty/Side Area Master
Stats +10% when in the penalty area or side area.

Stats Up
Asian Players: Stats +3%
Opposition (Full Might)
Stats +10% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Recover
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Stats Up
German players: All stats +2%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Insight Master
Stats +15% with an advantage at Match-Up
Stat Handicap Resistance
1.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Club players: All player stats +4%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. Catalonia players.




DF / DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 35%)

Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Japanese Players: All player stats +3.5%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.




DMF / OMF


Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 3 or more Club players: All player stats +7%.




FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
One-Two Range Enhance
Distance +100% when a One-Two is successful




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. (Except GK)

One-Two Range Enhance
Distance +100% when a One-Two is successful
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Non-Japanese players: All player stats +7%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF


Full Power Gauge Up (Misaki)
Team mate Misaki gets Full Power Gauge +10% when you win at Match-Up
Will to Win (when superior)
When winning with the score, stats: +10%
Bond
With 3 or more Club players: Opponent team stats -3.5%
Bond
With 3 or more Club players: All player stats +2.5%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up




GK


Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Stats Down
Opponent : Shot -10%
Bond
With 3 or more Toughness-type Japanese Players: All player stats +1.5%




OMF

One-Two Range Enhance
Distance +100% when a One-Two is successful

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Japanese players: All player stats +7%




OMF / FW


One-Two Range Enhance
Distance +50% when a One-Two is successful
Support (Davi)
When you are in a defensive match-up alone, there is a 60% chance team mate Davi can join the match-up
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 2 or more Skill-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF / OMF / FW

Full Power Gauge Up
Begin the match with Full Power Gauge boosted to 15%

Mid-Area Master
Stats +25% when in the middle area.
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 4 or more Golden 23 Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Golden 23 players: All player stats +4.5%.
Penalty Area Master
Stats +25% when inside the penalty area.




DMF / OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 4 or more Non-Japanese players: All player stats +7%



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