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Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Special Skill Force Up
Shot Special Skills: Force +20%
Shot Special Skills: Force +20%
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Bond
With 2 or more Skill-type Non-Japanese players: Opponent team stats -2.5%
With 2 or more Skill-type Non-Japanese players: Opponent team stats -2.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +3%
With 2 or more Skill-type Non-Japanese players: All player stats +3%
Nationality Link (Asia)
The more Asian Players in the match, the higher stats are boosted (Max 20%, 4 players)
The more Asian Players in the match, the higher stats are boosted (Max 20%, 4 players)
Bond
With 4 or more Asian players: Opponent team stats -7%
With 4 or more Asian players: Opponent team stats -7%
Special Skill Force Up
High-Flying Shot Special Skills: Force +10%
High-Flying Shot Special Skills: Force +10%
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Pedal to the Metal
All Stats +15% during Full Power Football
All Stats +15% during Full Power Football
Stat Handicap Resistance
10% reduction to stat handicap effects on Latin and North American Club players.
10% reduction to stat handicap effects on Latin and North American Club players.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Bond
With Gakuto Igawa: All player stats +1%
With Gakuto Igawa: All player stats +1%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Force Up
Asia qualifiers players: High-flying Ball Special Skill Force +5%
Asia qualifiers players: High-flying Ball Special Skill Force +5%
Stats Up
Cha Incheon: All stats +3%
Cha Incheon: All stats +3%
Stats Up
Asia qualifiers players: All stats +2%
Asia qualifiers players: All stats +2%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Auto-Intercept Enhance
30% chance to activate a Special Skill during an Asia Qualifiers player teammate's Auto-Intercept. (Required Stamina: 0)
30% chance to activate a Special Skill during an Asia Qualifiers player teammate's Auto-Intercept. (Required Stamina: 0)
Mid-Area Master
Stats +15% when in the middle area.
Stats +15% when in the middle area.
Direct Hotline (Schester)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
Pedal to the Metal
All Stats +25% during Full Power Football
All Stats +25% during Full Power Football
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type Japanese players: All player stats +2.5%
With 3 or more Toughness-type Japanese players: All player stats +2.5%
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Full Power Gauge +15% when you win at Match-Up
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
GK Killer
Stats +35% vs. Goalkeepers
Stats +35% vs. Goalkeepers
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Inspire (Margus)
+5% to Special Skill force when your team mate (Margus) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Margus) uses the next Special Skill after you win at match-up
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Bond
With 3 or more Skill-type players: All player stats +1.5%
With 3 or more Skill-type players: All player stats +1.5%
Bond
With Margus: All player stats +1.5%
With Margus: All player stats +1.5%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Enhance Special Skills (High-Flying)
High-Flying Shot Special Skills: Force +50%
High-Flying Shot Special Skills: Force +50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Enhance Special Skills (High-Flying)
High-Flying Shot Special Skills: Force +20%
High-Flying Shot Special Skills: Force +20%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Assign High Baller
Centering kick from a teammate FW will always be a high ball.
Centering kick from a teammate FW will always be a high ball.
Bond
With 5 or more Toughness-type players: All player stats +2%
With 5 or more Toughness-type players: All player stats +2%
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Low Baller
Centering kick results in a low-flying ball. (70% chance)
Centering kick results in a low-flying ball. (70% chance)
Bond
With 3 or more Club players: All player stats +7%.
With 3 or more Club players: All player stats +7%.
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Direct Hotline (Tsubasa)
FW/AM teammates get +2.5% to stats when selecting the next command after receiving a pass from Tsubasa
FW/AM teammates get +2.5% to stats when selecting the next command after receiving a pass from Tsubasa
Non-Japanese Player Killer
Stats +12% vs. Non-Japanese Players
Stats +12% vs. Non-Japanese Players
Bond
With 3 or more Skill-type Japanese players: Opponent team stats -2.5%
With 3 or more Skill-type Japanese players: Opponent team stats -2.5%
Bond
With 3 or more Skill-type Japanese players: All player stats +2.5%
With 3 or more Skill-type Japanese players: All player stats +2.5%
High Baller
Centering kick results in a high-flying ball. (80% chance)
Centering kick results in a high-flying ball. (80% chance)
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Auto-Intercept Reduce
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Direct Hotline (Christiansen)
Team mate Haas gets +10% to stats when selecting the next command after receiving a pass from Christiansen
Team mate Haas gets +10% to stats when selecting the next command after receiving a pass from Christiansen
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Bond
With 3 or more Non-Japanese players: Opponent team stats -7.5%
With 3 or more Non-Japanese players: Opponent team stats -7.5%
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Match-Up Win Bonus
All stats +10% each time you win at match-up (Up to 2 Times)
All stats +10% each time you win at match-up (Up to 2 Times)
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Bond
With 3 or more Club players: All player stats +1.5%.
With 3 or more Club players: All player stats +1.5%.