Search
Indomitable
+15% to stats when you select the next command after you lose at match-up
+15% to stats when you select the next command after you lose at match-up
Block Killer
Stats +20% when an opponent selects Block
Stats +20% when an opponent selects Block
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Stats Up
Japanese Players: All stats +1%
Japanese Players: All stats +1%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Japanese players: All player stats +3%
With 4 or more Japanese players: All player stats +3%
Special Skill Force Up
Block Special Skills: Force +10%
Block Special Skills: Force +10%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Bond
With 3 or more Club players: All player stats +4.5%.
With 3 or more Club players: All player stats +4.5%.
Shot Killer (Non-Flying)
Stats +8% against Non-Flying Shots.
Stats +8% against Non-Flying Shots.
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Agility Killer
Stats +30% vs. Agility-type
Stats +30% vs. Agility-type
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Agility Killer
Stats +30% vs. Agility-type
Stats +30% vs. Agility-type
Stat Handicap Resistance
50% reduction to stat handicap effects vs. Real Japan 7 players
50% reduction to stat handicap effects vs. Real Japan 7 players
Stamina Killer (Agility-type)
+20% to opponent Agility-type players' Stamina cost when matched up.
+20% to opponent Agility-type players' Stamina cost when matched up.
Bond
With 5 or more Skill-type players: All player stats +2.5%
With 5 or more Skill-type players: All player stats +2.5%
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Punch Killer (Muller)
Stats +30% when an opponent's Muller selects Punch.
Stats +30% when an opponent's Muller selects Punch.
Special Skill Force Up
High-Flying Shot Special Skills: Force +25%
High-Flying Shot Special Skills: Force +25%
High Baller
Centering kick results in a high-flying ball. (80% chance)
Centering kick results in a high-flying ball. (80% chance)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Stats Up
Latin and North American players: All stats +1%
Latin and North American players: All stats +1%
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Agility-Wakabayashi Killer
Stats +15% vs. Agility-type Wakabayashi
Stats +15% vs. Agility-type Wakabayashi
Bond
With 2 or more Italy Club players: All player stats +2%
With 2 or more Italy Club players: All player stats +2%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2%
With 2 or more Agility-type Non-Japanese players: All player stats +2%
Stat Handicap Resistance
5% reduction to stat handicap effects on the own stats
5% reduction to stat handicap effects on the own stats
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Full Power Gauge Up
Full Power Gauge +20% when you score.
Full Power Gauge +20% when you score.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +12%).
The lower the Stamina, the higher the stat boost (Max +12%).
Dribble Range Enhance
Successful Dribble Range x4
Successful Dribble Range x4
Bond
With 2 or more Toughness-type Club players: All player stats +5%
With 2 or more Toughness-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Shots in the opponent's penalty area become unaffected by distance or angle.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Non-Japanese players: All player stats +3%
With 6 or more Non-Japanese players: All player stats +3%
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up
+15% to opponent Defenders' Stamina cost when matched up
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots
Stats +10% against Non-Flying Shots
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Skill-type Club players: Opponent team stats -5%
With 3 or more Skill-type Club players: Opponent team stats -5%
Club players Killer
Stats +5% vs. Club players
Stats +5% vs. Club players
Safety Zone
Stats +15% vs shots from outside the penalty area.
Stats +15% vs shots from outside the penalty area.
Bond
With 3 or more Skill-type Club players: All player stats +1.5%
With 3 or more Skill-type Club players: All player stats +1.5%
Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Direct Hotline (Matsuyama)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
Bond
With 2 or more Agility-type players: All player stats +7%
With 2 or more Agility-type players: All player stats +7%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Combination (Ishizaki)
Stats +77% when Ryo Ishizaki is on your team. (20% chance to activate)
Stats +77% when Ryo Ishizaki is on your team. (20% chance to activate)
Stats Down
(Opponent) Non-Japanese Players: All stats -3%
(Opponent) Non-Japanese Players: All stats -3%
Stats Up
(My Team) DM/DF: All stats +1%
(My Team) DM/DF: All stats +1%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Club players Killer
Stats +15% vs. Club players
Stats +15% vs. Club players
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 3 or more Toughness-type players: All player stats +1%
With 3 or more Toughness-type players: All player stats +1%
Bond
With Christiansen: All player stats +2%
With Christiansen: All player stats +2%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
Dribble Killer
Stats +5% when an opponent selects Dribble
Stats +5% when an opponent selects Dribble
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Inspire (Konsawatt Trio)
+5% to stats when your team mate (Sakhon), (Chana), (Faran) selects the next command after you win at match-up
+5% to stats when your team mate (Sakhon), (Chana), (Faran) selects the next command after you win at match-up
Bond
With 2 or more Thai players: All player stats +4%.
With 2 or more Thai players: All player stats +4%.
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
(My Team) Defence +5%
(My Team) Defence +5%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Auto-Block Enhance
80% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Stats Up
Agility-type Schneider: All stats +3%
Agility-type Schneider: All stats +3%
Bond
With 5 or more Agility-type Non-Japanese players: All player stats +2.5%
With 5 or more Agility-type Non-Japanese players: All player stats +2.5%