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OMF / FW


Special Skill Block
Blocks one Pass/Intercept Special Skill of your match-up opponent.
Insight Master
Stats +30% with an advantage at Match-up




DF / DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF


Recover
Decrease Stun time by 60%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stamina Killer
+20% to opponents' Stamina cost when matched up.




OMF


Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up




FW


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up




FW


One-Two Range Enhance
Distance +25% when a One-Two is successful
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (50% chance)




DMF


Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF


Dribble Range Enhance
Successful Dribble Range x5
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Pedal to the Metal
All Stats +20% during Full Power Football




DMF / OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%
Dribble Range Enhance
Successful Dribble Range x5
Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)




OMF / FW


Rain/Puddle Resistance
Not affected by rain and puddles.
DM/DF Killer
Stats +15% vs. Defensive Midfielders and Defenders
Catch Killer
Stats +15% when an opponent selects Catch.
Bond
With 2 or more Toughness-type players: All player stats +4%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




FW


Stats Up
Club Tsubasa: Stats +2%
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With 3 or more Club players: All player stats +1.5%.





OMF / FW


Combination (Diaz)
Stats +5% when Diaz is on your team
Stats Up
Diaz: All stats +3%
Stats Up
Toughness-type Latin and North American players: Stats +2%
Rain/Puddle Resistance
Not affected by rain and puddles.
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF / FW


European Player Killer
Stats +5% vs. European players
Stats Up
(My Team) Toughness-type players: All stats +1%
Stats Up
Latin and North American players: All stats +1%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Match-Up Win Bonus
All stats +3% each time you win at match-up (Up to 3 Times)




FW


Punch Killer (Muller)
Stats +30% when an opponent's Muller selects Punch.
Special Skill Force Up
High-Flying Shot Special Skills: Force +25%
High Baller
Centering kick results in a high-flying ball. (80% chance)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Stats Up
Latin and North American players: All stats +1%




DMF / OMF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)

Tenacity (Skill-type Schneider)
If the Skill-type Schneider on your team has 1 or more Stamina, he can use his Special Skill with normal force
Stats Up
Skill-type Schneider: All stats +5%
Rain/Puddle Resistance
Not affected by rain and puddles.





DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +15%).
Bond
With 6 or more Non-Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +3%.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




GK


Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Skill-type Club players: Opponent team stats -5%
Club players Killer
Stats +5% vs. Club players
Safety Zone
Stats +15% vs shots from outside the penalty area.
Bond
With 3 or more Skill-type Club players: All player stats +1.5%




DF


Shot Killer (Non-Flying)
Stats +15% against Non-Flying Shots
Stat Handicap Resistance
4% reduction to stat handicap effects vs. Non-Japanese players
Bond
With 2 or more Toughness-type Club players: All player stats +4%
Hyuga Killer
Stats +7% vs. Hyuga



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