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DF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Japanese players: All player stats +1.5%




DF


Stats Down
(Opponent) FW: All stats -2%
Recover
Decrease Stun time by 80%
Bond
With 3 or more Club players: Opponent team stats -3%
Bond
With 3 or more Club players: All player stats +2%
Japanese Player Killer
Stats +10% vs. Japanese Players




GK

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Full Power Gauge Up
Full Power Gauge +25% on a successful save
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players




FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Dribble Range Enhance
Successful Dribble Range x5
Japanese Player Killer
Stats +20% vs. Japanese Players




DF

Stamina Killer
+30% to opponents' Stamina cost when matched up.

Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Japanese Player Killer
Stats +10% vs. Japanese Players
Bond
(Opponent) All stats -3%
Stats Up
(My Team) Agility-type Players: All stats +1%




GK

Safety Zone
Stats +10% vs shots from outside the penalty area.

Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 30%, up to 8 players)
Rain/Puddle Resistance
Not affected by rain and puddles.
German Player Killer
Stats +10% vs. German Players




GK

Full Power Gauge Up
Full Power Gauge +25% on a successful save

Safety Zone
Stats +10% vs shots from outside the penalty area.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players




GK

Master Catcher
Can catch a ball even if it breaks a catch.

Toughness Killer
Stats +12% vs. Toughness-type
Japanese Player Killer
Stats +12% vs. Japanese Players
Snow/Snow Cover Resistance
Not affected by snow and snow cover.




GK

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Japanese Player Killer
Stats +30% vs. Japanese Players
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Punching Master
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.




OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Japanese Player Killer
Stats +20% vs. Japanese Players




OMF

Team Link (Middle School)
The more Middle School players are in the match, the higher stats are boosted (Max 30%, 3 players)

Recover
Decrease Stun time by 80%
Japanese Player Killer
Stats +5% vs. Japanese Players
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Middle School players: All player stats +5%
Hotline (Middle School)
+10% to stats when selecting the next command after receiving a pass from Middle School players




DMF / OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Super Sub
Stats +15% when playing as a substitute
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Argentinian Player Killer
Stats +30% vs. Argentinian Players
Bond
With 2 or more Agility-type Japanese players: All player stats +3%




FW


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Vital Area Master
Stats +20% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Japanese Player Killer
Stats +5% vs. Japanese Players




OMF

Link (Skill/Japan)
The more Skill-type Japanese Players in the match, the higher stats are boosted (Max 20%, up to 5 players)

Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type players: All player stats +1%
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Bond
With 3 or more Skill-type players: All player stats +2%




OMF / FW

Hotline (Brazil)
Low Flying Shot Special Skills: Force +25% when using the next Special Skill after receiving a pass from a Brazilian player.

Low Ball Request
Receive a cross as a Low-Flying Ball
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Bond
With 2 or more Brazilian players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Non-Japanese players: All player stats +4.5%




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)

Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Insight Master
Stats +10% with an advantage at Match-up
Tenacity (Schneider)
If the Schneider on your team has 1 or more Stamina, he can use his Special Skill with normal force
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM




DMF / OMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Insight Master
Stats +20% with an advantage at Match-up
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Recover
Decrease Stun time by 70%



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