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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/143.png)
GK Killer
Stats +20% vs. Goalkeepers
Stats +20% vs. Goalkeepers
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1373.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1970.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1928.png)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/450.png)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
The lower the Stamina, the higher the stat boost (Max +10%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1696.png)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2043.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Rivaul
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1428.png)
Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 20%).
The more Agility-type players in the match, the higher stats are boosted (Max 20%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1067.png)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/840.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1521.png)
Struggle
Stats +40% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stats +40% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1663.png)
With 2 or more Agility-type Club players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/664.png)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1078.png)
DF/GK Killer
Stats +20% vs. Defenders and Goalkeepers
Stats +20% vs. Defenders and Goalkeepers
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/664.png)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)