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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/401.png)
Enhance Special Skills (Rank C)
Rank C Special Skills: Force +25%
Rank C Special Skills: Force +25%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/282.png)
10% reduction to stat handicap effects vs. Toughness-type European players.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1528.png)
Sync (France)
Increases Force of own Multi-Feint Shot Special Skill by 40% if a French player is within a set range during a Match-Up.
Increases Force of own Multi-Feint Shot Special Skill by 40% if a French player is within a set range during a Match-Up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2134.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Pierre
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2135.png)
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/2.png)
Japanese Player Killer
Stats +30% vs. Japanese Players
Stats +30% vs. Japanese Players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1839.png)
+5% to stats when your Non-Japanese team mate (FW/AM) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1451.png)
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/858.png)
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +15%
Combination Special Skills: Force +15%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/921.png)
If the Napoleon on your team has 1 or more Stamina, he can use his Special Skill with normal force
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)