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DMF / OMF

Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance

Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese Players: All player stats +3.5%




DF


Rain/Puddle Resistance
Not affected by rain and puddles.
Intercept Killer (Latin and North America)
Stats +50% vs. Latin and North American players' Interceptions
High Baller
A centering kick will always be a high ball.
Special Skill Force Up
Passing Special Skills: Force +10%




FW


Recover
Decrease Stun time by 50%
Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Special Skill Force Up
Tackle Special Skills: Force +30%
Match-Up Win Bonus
All stats +20% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -7%




OMF / FW


Match-Up Win Bonus
All stats +15% when you win at Match-Up (Up to 1 Time)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With 3 or more Agility-type Japanese players: All player stats +2%
GK Killer
Stats +15% vs. Goalkeepers





GK


Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 4 or more Japanese players: All player stats +3%




DMF / OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Block
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Special Skill Force Up
Interception Special Skills: Force +10%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)





OMF

DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders

Special Skill Block
Block one Special Skill of your match-up opponent.
Match-Up Win Bonus
Shot Special Skill Force +20% when you win at Match-Up (Max 1 time)
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Bond
With 3 or more Non-Japanese players: All player stats +5%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Killer
+15% to opponents' Stamina cost when matched up.
Opposition (Full Might)
Stats +5% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Match-Up Master (Multiple)
When there are multiple opponent players during an Attack Match-Up, +5% to stats and -20% to your stamina cost (except GK).
Bond
With 2 or more Agility-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




OMF


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Match-Up Win Bonus
All stats +10% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up




DMF / OMF


Match-Up Win Bonus
All stats +10% when you win at Match-Up (Up to 1 Time)
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Vital Area Master
Stats +20% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players




OMF / FW

DF/GK Killer
Stats +15% vs. Defenders and Goalkeepers

Bond
With exactly 5 Skill-type players: Opponent team stats -5%
High Baller
A centering kick will always be a high ball.
Bond
With exactly 5 Skill-type players: All player stats +1%




DF

Team Link (Middle School)
The more Middle School players in the match, the higher stats are boosted (Max 20%)

Stats Up
Middle School Urabe: All stats +5%
Stats Up
Middle School Tsubasa: All stats +5%
Stats Up
Middle School players: All stats +1%
Rain/Puddle Resistance
Not affected by rain and puddles.





OMF / FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (60% chance)
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (60% chance)
Inspire (Japanese Clubs)
+7% to stats when your team mate (Japanese Club player) selects the next command after you win at match-up
Bond
With 2 or more Agility-type Club players: All player stats +5%
Recover
Decrease Stun time by 50%





DF


Price of confused fight
-8% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Reduce
-20% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%




FW


Wakashimazu Killer
Stats +25% vs. Wakashimazu
Match-Up Win Bonus
All stats +10% each time you win at match-up (Up to 3 Times)
Tackle Killer (Japan)
Stats +80% vs. Japanese players' Tackles.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Recover
Decrease Stun time by 100%




OMF

Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +5% when in the vital areas of both sides.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +6%



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