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DF


Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
Struggle
Stats +15% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%




DF / DMF


Recover
Decrease Stun time by 50%
Rain/Puddle Resistance
Not affected by rain and puddles.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With 6 or more Non-Japanese players: All player stats +2.5%
Stamina Killer
+20% to opponents' Stamina cost when matched up.




DMF / OMF

Vital Area Master
Stats +40% when in the vital areas of both sides.

Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Club players: All player stats +7.5%.




DF / DMF

Vital Area Master
Stats +40% when in the vital areas of both sides.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




OMF

Vital Area Master
Stats +10% when in the vital areas of both sides.

High Baller
Centering kick results in a high-flying ball. (80% chance)
Direct Hotline (Zedane)
Team mate Natureza gets +10% to stats when selecting the next command after receiving a pass from Zedane
Toughness Killer
Stats +10% vs. Toughness-type
Bond
With 3 or more Non-Japanese players: All player stats +7%




OMF


Direct Hotline (Matsuyama)
Middle School teammates (FW) get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Auto-Intercept Enhance
15% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
Stats Up
Middle School players: All stats +1%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF / OMF


Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +20% when in the vital areas of both sides.




DMF / OMF / FW

Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)

Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Mid-Area Master
Stats +30% when in the middle area.
Tenacity (Aoi)
If the Aoi on your team has 1 or more Stamina, he can use his Special Skill with normal force
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%




OMF

High Baller
A centering kick will always be a high ball.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Mid/Vital Area Master
Stats +20% when in the middle area or vital area.




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Recover
Decrease Stun time by 50%
Penalty/Vital Area Master
Stats +20% when in the penalty area or vital area.
Stamina Killer
+20% to opponents' Stamina cost when matched up.
Bond
With 2 or more Japanese players: All player stats +5%
Stats Up
Golden 23 Players: All stats +3%




OMF

Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +10% when in the vital areas of both sides.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +6%




DF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Vital Area Master
Stats +15% when in the vital areas of both sides.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




FW


Dribble Range Enhance
Successful Dribble Range x4
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (60% chance)
Vital Area Master
Stats +18% when in the vital areas of both sides.
Bond
With 3 or more Non-Japanese players: All player stats +5%
Catch Killer
Stats +12% when an opponent selects Catch




OMF / FW

Delpi Zone
Stats +30% when around the left side of opponent's penalty area and vital area.

Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 3 fails and effective over halftime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Bond
With 3 or more Club players: All player stats +6%.
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +5%




OMF / FW

Delpi Zone
Stats +50% when around the left side of opponent's penalty area and vital area.

Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent
Dribble Range Enhance
Successful Dribble Range x5
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Bond
With 2 or more Agility-type Club players: All player stats +5%
Stats Up
Piemonte Players: Stats +3%




DMF / OMF


Match-Up Win Bonus
All stats +10% when you win at Match-Up (Up to 1 Time)
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Vital Area Master
Stats +20% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players




DF


Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats Down
(Opponent) FW: All stats -3%
Bond
With 3 or more Club players: All player stats +2.5%
Recover
Decrease Stun time by 50%




OMF / FW


Vital Area Master
Stats +25% when in the vital areas of both sides.
Special Skill Block
Block one Catching Special Skill of your match-up opponent.
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Stamina Killer
+30% to opponents' Stamina cost when matched up.




FW


Stamina Cost Down (Hyuga)
Team mate Hyuga gets -10% Stamina cost for Special Skills
Special Skill Force Up
Shot Special Skills: Force +20%
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
Rising Sun Players Killer
Stats +5% vs. Rising Sun players




DF


Shot Killer
Stats +10% against All types of shots
Vital Area Master
Stats +25% when in the vital areas of both sides.
Bond
With 3 or more Club players: Opponent team stats -3%
Bond
With 3 or more Club players: All player stats +3%.
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)



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