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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/695.png)
Safety Zone
Stats +10% vs shots from outside the penalty area.
Stats +10% vs shots from outside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2057.png)
The more JY players in the match, the higher stats are boosted (Max 30%, up to 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1423.png)
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1095.png)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1423.png)
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1095.png)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1423.png)
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1095.png)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1423.png)
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1095.png)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1423.png)
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1095.png)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1471.png)
Penalty/Vital Area Master
Stats +20% when in the penalty area or vital area.
Stats +20% when in the penalty area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1516.png)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1508.png)
Penalty/Mid-Area Master
Stats +30% when in the penalty area or mid-area.
Stats +30% when in the penalty area or mid-area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2103.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Robbie
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1359.png)
Mid/Vital Area Master
Stats +20% when in the middle area or vital area.
Stats +20% when in the middle area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/2065.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Schester
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1423.png)
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1095.png)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.