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Combination (Misaki)
Stats +10% when Taro Misaki is on your team
Stats +10% when Taro Misaki is on your team
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +7%)
Special Skill force increases the lower your Stamina (Max +7%)
Indomitable
+7% to stats when you select the next command after you lose at match-up
+7% to stats when you select the next command after you lose at match-up
Bond
With 3 or more JY players: All player stats +2%.
With 3 or more JY players: All player stats +2%.
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Forward Killer
Stats +5% vs. Forwards
Stats +5% vs. Forwards
Attacking Midfielder/Defensive Midfielder Killer
Stats +13% vs. Attacking Midfielders and Defensive Midfielders
Stats +13% vs. Attacking Midfielders and Defensive Midfielders
Shot Killer (Low-Flying)
Stats +7% against Low-Flying Shots
Stats +7% against Low-Flying Shots
Shot Killer (High-Flying)
Stats +7% against High-Flying Shots
Stats +7% against High-Flying Shots
Bond
With 4 or more Agility-type players: All player stats +4.5%
With 4 or more Agility-type players: All player stats +4.5%
Enhance Special Skills (Tackle)
Tackle Special Skills: Force +30%
Tackle Special Skills: Force +30%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Catch Killer
Stats +10% when an opponent selects Catch
Stats +10% when an opponent selects Catch
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Agility-type players: All player stats +3%
With 4 or more Agility-type players: All player stats +3%
Combination (Cha)
Stats +30% when Cha Incheon is on your team
Stats +30% when Cha Incheon is on your team
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Low Ball Request
Receive a cross as a Low-Flying Ball
Receive a cross as a Low-Flying Ball
Special Skill Force Up
Low Flying Shot Special Skills: Force +25%
Low Flying Shot Special Skills: Force +25%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Special Skill Force Up
Low Flying Shot Special Skills: Force +50%
Low Flying Shot Special Skills: Force +50%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Japanese Player Killer
Stats +10% vs. Japanese Players
Stats +10% vs. Japanese Players
Bond
With 3 or more Skill-type Japanese Players: All player stats +1.5%
With 3 or more Skill-type Japanese Players: All player stats +1.5%
Low Ball Request
Receive a cross as a Low-Flying Ball
Receive a cross as a Low-Flying Ball
Japanese Player Killer
Stats +20% vs. Japanese Players
Stats +20% vs. Japanese Players
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Hotline (Wang)
+5% to stats when selecting the next command after receiving a pass from (Wang Zhongming)
+5% to stats when selecting the next command after receiving a pass from (Wang Zhongming)
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Special Skill Force Up
FW Dribble Special Skills: Force +5%
FW Dribble Special Skills: Force +5%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Special Skill Force Up
AM Dribble Special Skills: Force +5%
AM Dribble Special Skills: Force +5%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Hotline (AM/DM)
+15% to stats when selecting the next command after receiving a pass from (Attacking Midfielders and Defensive Midfielders)
+15% to stats when selecting the next command after receiving a pass from (Attacking Midfielders and Defensive Midfielders)
Hotline (Schester)
+5% to stats when selecting the next command after receiving a pass from (Schester)
+5% to stats when selecting the next command after receiving a pass from (Schester)
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%
Bond
With Schneider: All player stats +1.5%
With Schneider: All player stats +1.5%
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Stats +25% vs. Non-Japanese Players
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Japanese players: All player stats +1.5%
With 3 or more Japanese players: All player stats +1.5%
Combination (Dragon's Roar)
Stats +20% when Levin and Xiao are on your team.
Stats +20% when Levin and Xiao are on your team.
Toughness Killer
Stats +10% vs. Toughness-type
Stats +10% vs. Toughness-type
Block Killer
Stats +30% when an opponent selects Block
Stats +30% when an opponent selects Block
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 10%, 5 players)
The more Club players in the match, the higher stats are boosted (Max 10%, 5 players)
Bond
With 5 or more Club players: All player stats +2.5%
With 5 or more Club players: All player stats +2.5%
Side Master
Stats +20% near the side line
Stats +20% near the side line
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Toughness-type players: All player stats +2%
With 3 or more Toughness-type players: All player stats +2%
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Full Power Gauge +15% on a successful save
Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Stats +5% vs. Rising Sun players
Bond
With 4 or more Toughness-type players: All player stats +4.5%
With 4 or more Toughness-type players: All player stats +4.5%
Penalty Area Master
Stats +15% when inside the penalty area.
Stats +15% when inside the penalty area.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Bond
With 3 or more Toughness-type Club players: All player stats +2.5%
With 3 or more Toughness-type Club players: All player stats +2.5%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All Stats +15% during Full Power Football
All Stats +15% during Full Power Football
Attacking Midfielder Killer
Stats +20% vs. AM
Stats +20% vs. AM
Bond
With 4 or more Toughness-type players: All player stats +4%
With 4 or more Toughness-type players: All player stats +4%
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Mid-Area Master
Stats +30% when in the middle area.
Stats +30% when in the middle area.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Bond
With 3 or more Non-Japanese players: All player stats +4.5%
With 3 or more Non-Japanese players: All player stats +4.5%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Side Master
Stats +15% near the side line
Stats +15% near the side line
Inspire (Fei)
+5% to Special Skill force when your team mate (Fei Xiang) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Fei Xiang) uses the next Special Skill after you win at match-up
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%
Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +5% when in the vital areas of both sides.
Stats +5% when in the vital areas of both sides.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +6%
With 2 or more Japanese players: All player stats +6%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Mid/Vital Area Master
Stats +20% when in the middle area or vital area.
Stats +20% when in the middle area or vital area.