Search




DMF / OMF

Insight Master
Stats +35% with an advantage at Match-up

Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Auto-Intercept Enhance
Teammate Rivaul has a 70% chance to activate a Special Skill during an Auto-Intercept. (Required Stamina: 0)
Stats Up
Rivaul: Stats +2.5%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +7%





FW

Hotline (Schester)
+20% to stats when selecting the next command after receiving a pass from Schester

High Ball Request
Receive a cross as a High-Flying Ball (70% chance)




FW

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 3 players)

Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Rising Sun Players Killer
Stats +10% vs. Rising Sun players
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Bond
With 3 or more Club players: All player stats +7%.




DMF / OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 4 or more Non-Japanese players: All player stats +7%




FW


Auto-Intercept Reduce
-30% chance of activation of opponent team's DF's Special Skills by Auto-Intercept Enhance
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Block Killer
Stats +20% when an opponent selects Block
Bond
With 3 or more Japanese players: All player stats +5.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DMF / OMF


Direct Hotline (Xavii)
FW/AM teammates get +3% Special Skill force for the next Special Skill used after receiving a pass from Xavii
Stats Up
Spanish players: All stats +2%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DMF / OMF


Inspire (Margus)
+5% to Special Skill force when your team mate (Margus) uses the next Special Skill after you win at match-up
High Baller
A centering kick will always be a high ball.
Bond
With 3 or more Skill-type players: All player stats +1.5%
Bond
With Margus: All player stats +1.5%
Recover
Decrease Stun time by 50%




DMF / OMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type Non-Japanese players: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.




DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Bumpy Ground Resistance
Not affected by Bumpy effect.
High Baller
A centering kick will always be a high ball.
Bond
With 3 or more Agility-type Club players: All player stats +1.5%





OMF / FW


Inspire (Latin and North America)
+5% to Special Skill force when your team mate (Latin and North American players) uses the next Special Skill after you win at match-up
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Bond
With 3 or more Non-Japanese players: All player stats +7%




OMF

High Baller
A centering kick will always be a high ball.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Mid/Vital Area Master
Stats +20% when in the middle area or vital area.




OMF / FW

Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
DF Killer
Stats +30% vs. Defenders
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




OMF / FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
DF Killer
Stats +20% vs. DF
Bond
With 4 or more Japanese players: Opponent team stats -4%
Bond
With 4 or more Japanese players: All player stats +2%





DMF / OMF

Stamina Killer
+30% to opponents' Stamina cost when matched up.

Bumpy Ground Resistance
Not affected by Bumpy effect.
Special Skill Block
Block one Special Skill of your match-up opponent.
Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Stats Up
Club players: Stats +2%
Bond
With 3 or more Club players: Opponent team stats -7.5%




OMF

Mid/Vital Area Master
Stats +20% when in the middle area or vital area.

Direct Hotline (Schester)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Schester
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)





OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Trust (DF)
+10% to stats when your team mate (DF) selects the next command after you lose at match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up



History