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OMF

Stamina Killer
+20% to opponents' Stamina cost when matched up.

Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Club players Killer
Stats +10% vs. Club players




DF

Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)

Stand Firm
No longer knocked back by shots.
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Pressure
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Bond
With 6 or more Japanese players: All player stats +7%




DF / DMF

Give Everything
Stats increase the higher your Stamina (Max +20%)

Stand Firm
No longer knocked back by shots.
Inspire (Japanese Players)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
Impact (Tackle)
Increase opponent Stun time by 60% when you win at match-up with a Tackle.




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
Bond
With 6 or more Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +2.5%
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa




DMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Special Skill Block
Block 2 Special Skills of your match-up opponent. (80% chance)
Direct Hotline (Michael)
Teammates get +3% Special Skill force for the next Special Skill used after receiving a pass from Michael
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Bond
With 2 or more Agility-type players: All player stats +6%
Dribble Range Enhance
Successful Dribble Range x5




DMF / OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Force Up
All Special Skills: Force +10%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Support (Misaki)
Team mate Misaki appears at 70% rate to support you on a solo defensive match-up.




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
Bond
With 3 or more Skill-type players: Opponent team stats -5%
Bond
With 3 or more Skill-type players: All player stats +3%
Dribble Range Enhance
Successful Dribble Range x5




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Dribble Range Enhance
Successful Dribble Range x5
Mid-Area Master
Stats +25% when in the middle area.
Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF / OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Pedal to the Metal
All Stats +20% during Full Power Football
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%




DF


Special Skill Block
Block one Special Skill of your match-up opponent.
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Stats Up
Piemonte Players: Stats +1.5%
Bond
With 2 or more Toughness-type Club players: All player stats +5%
Recover
Decrease Stun time by 70%




DF


Auto-Block & Intercept Enhance
100% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Stand Firm
No longer knocked back by shots.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).

Auto-Intercept Reduce
‐30% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stand Firm
No longer knocked back by shots.
Shot Killer
Stats +5% against All types of shots




DMF / OMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.




OMF / FW

Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 30%, 3 players)

Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
Inspire (Latin and North America)
+5% to stats when your team mate (Latin and North American players) selects the next command after you win at match-up
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.






OMF

One-Two Range Enhance
Distance +100% when a One-Two is successful

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Japanese players: All player stats +7%




DF


Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Side Master
Stats +20% near the side line
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF


Vital Area Master
Stats +20% when in the vital areas of both sides.
Shot Killer (Low-Flying)
Stats +30% against Low-Flying Shots
Bond
With 2 or more Skill-type Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +2.5%
Auto-Intercept Reduce
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance




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