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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1516.png)
Team Link (Asia Qualifiers)
The more Asia Qualifiers players in the match, the higher stats are boosted. (Max 30%, 2 players)
The more Asia Qualifiers players in the match, the higher stats are boosted. (Max 30%, 2 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/219.png)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/664.png)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/538.png)
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/805.png)
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/301.png)
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1050.png)
Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1249.png)
+5% to stats when your team mate (Sakhon), (Chana), (Faran) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/574.png)
Side Master
Stats +20% near the side line
Stats +20% near the side line
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/965.png)
+2% to stats when your team mate (FW) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/61.png)
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1522.png)
+5% to Special Skill force when your team mate (Diaz) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1578.png)
Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 30%, 3 players)
The more Latin and North American players are in the match, the higher stats are boosted (Max 30%, 3 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1318.png)
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1557.png)
Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 20%, 3 players)
The more Latin and North American players are in the match, the higher stats are boosted (Max 20%, 3 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/79.png)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1323.png)
Nationality Link (Japan)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1869.png)
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1868.png)
When a punch is successful, there is 80% chance it will become easier for the ball to go to players near the centre circle.