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DF

Auto-Block & Intercept Enhance
100% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Special Skill Force Up
All Special Skills: Force +15%
Stand Firm
No longer knocked back by shots.
Bond
With 3 or more Japanese Players: Opponent team stats -3%
Bond
With 3 or more Japanese players: All player stats +4%
Stamina Killer
+15% to opponents' Stamina cost when matched up.




DF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Recover
Decrease Stun time by 80%
Special Skill Block
Block one Shooting Special Skill of your match-up opponent.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Penalty Area Master
Stats +25% when inside the penalty area.




DF / DMF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).
Stats Up
Schneider: All stats +3%
Bond
With 6 or more Non-Japanese players: All player stats +4%
Counter Move (Shot (Non-Flying))
Stats +30% against Non-Flying Shots




DF / DMF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Shot Killer (Non-Flying)
Stats +25% against Non-Flying Shots.
Insight Master
Stats +10% with an advantage at Match-up
Bond
With 3 or more Rising Sun Players: All player stats +1%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
Recover
Decrease Stun time by 50%




DMF / OMF

Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)

Special Skill Force Up
Dribble Special Skills: Force +15%
Special Skill Force Up
Intercept Special Skills: Force +15%
Bond
With 3 or more WY Players: All player stats +2%




DMF / OMF / FW

Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)

Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Mid-Area Master
Stats +30% when in the middle area.
Tenacity (Aoi)
If the Aoi on your team has 1 or more Stamina, he can use his Special Skill with normal force
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%




DMF / OMF

Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance

Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese Players: All player stats +3.5%




OMF

Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +5% when in the vital areas of both sides.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +6%




OMF

Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.

Inspire (Club)
+5% to stats when your team mate Club players select the next command after you win at match-up
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Direct Hotline (Nakamura)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Nakamura
Bond
With 3 or more Non-Japanese players: All player stats +7%




OMF

Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +10% when in the vital areas of both sides.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +6%




DMF / OMF


Stats Up
Agility-type Hyuga: Stats +4%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 3 or more Toughness-type Non-Japanese players: All player stats +2%




DF / DMF

Pedal to the Metal
All Stats +20% during Full Power Football

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




DF

Team Link (Non-Jpn)
The more Non-Japanese players in the match, the higher stats are boosted (Max 20%, 2 players)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DMF / OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF


Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
Struggle
Stats +15% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%




DF

Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)

Stand Firm
No longer knocked back by shots.
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Pressure
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Bond
With 6 or more Japanese players: All player stats +7%




DF

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 3 players)

Recover
Decrease Stun time by 50%
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stamina Killer
+20% to opponents' Stamina cost when matched up.
Bond
With 3 or more Japanese players: All player stats +7%




DMF / OMF / FW


Auto-Intercept Reduce
-20% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%




FW

Combination (Jito)
Stats +20% when Hiroshi Jito is on your team

Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF


Forward Killer
Stats +15% vs. Forwards
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese players: All player stats +4%



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