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OMF / FW

Fire Shot
Guaranteed victory over first opponent (excluding GK) when a Shot Special Skill is selected in a match-up, and reduce the Stamina of another opponent who makes contact with the ball by 20% of the required Stamina for the Special Skill, in addition to knocking him back.

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Impact (Shot)
Increase opponent Stun time by 20% when you win at match-up with a Shot.
Dribble Range Enhance
Successful Dribble Range x5
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
Schester, Margus, Goethe: Stats +3%




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)

Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Insight Master
Stats +10% with an advantage at Match-up
Tenacity (Schneider)
If the Schneider on your team has 1 or more Stamina, he can use his Special Skill with normal force
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF / DMF

Support (Kevin)
Team mate Kevin appears at a fixed rate to support you on a solo defensive match-up.

Bond
With 3 or more German players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Counter Move (Non-Japanese Players)
Stats +10% vs. Non-Japanese Players
Stats Up
German players: All stats +2%
Stats Up
European Players: All stats +1%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF

Support (Eric)
Team mate Eric appears at a fixed rate to support you on a solo defensive match-up.

Bond
With 3 or more German players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Counter Move (Japanese Players)
Stats +10% vs. Japanese Players
Stats Up
German players: All stats +2%
Stats Up
European Players: All stats +1%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF / OMF


Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Insight Master
Stats +10% with an advantage at Match-up
Stats Up
Kaltz, Muller, Eric, Kevin: Stats +2%
Bumpy Ground Resistance
Not affected by Bumpy effect.




OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Bond
With 5 or more European players: Opponent team stats -8%
Combination (Schneider)
Stats +5% when Schneider is on your team
Dribble Range Enhance
Successful Dribble Range x5
Super Sub
Stats +20% when playing as a substitute
Stats Up
Schneider: All stats +2%




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM





FW

Penalty Area Master
Stats +30% when inside the penalty area.

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Counter Move (Stamina)
+35% to opponents' Stamina cost when matched up.
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Toughness-type players: Opponent team stats -7.5%




DMF / OMF

Mid/Vital Area Master
Stats +30% when in the middle area or vital area.

Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%




FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)

High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM




FW

Link (Toughness-European)
The more Toughness-type European players in the match, the higher stats are boosted (Max 20%, up to 2 players)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
One-Two Range Enhance
Distance +25% when a One-Two is successful




FW

Penalty Area Master
Stats +30% when inside the penalty area.

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Counter Move (Stamina)
+35% to opponents' Stamina cost when matched up.
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Toughness-type players: Opponent team stats -7.5%




DMF / OMF

Mid/Vital Area Master
Stats +30% when in the middle area or vital area.

Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%




DF / DMF / OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Stats Up
(My Team) European players: All stats +2%
Counter Move (Japan & Latin and North America Player)
Stats +10% vs. Japan & Latin and North America
Special Skill Force Up
All Special Skills: Force +5%
Bond
With 3 or more Skill-type Non-Japanese players: Opponent team stats -7%




OMF / FW


Special Skill Block
Block 1 Block Special Skill of your match-up opponent
Counter Move (Stamina)
+30% to opponents' Stamina cost when matched up.
Counter Move (Japanese Players)
Stats +20% vs. Japanese Players
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -7%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




FW

Nationality Link (Non-Jpn)
The more Non-Japanese players in the match, the higher stats are boosted (Max 25%, 5 players)

Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent
Stats Up
German players: All stats +2%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
High Ball Request
Receive a cross as a High-Flying Ball




DMF / OMF

Counter Move (AM/DM)
Stats +25% vs. Attacking Midfielders and Defensive Midfielders

Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stats Up
German players: All stats +2%
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent.



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