Search




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Full Power Gauge Up
Full Power Gauge +10% on a successful save
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Opposition (Full Might)
Stats +30% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.




OMF


Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +7%)
Indomitable
+7% to stats when you select the next command after you lose at match-up
Bond
With 3 or more JY players: All player stats +2%.





FW


Stamina Killer
+20% to opponents' Stamina cost when matched up.
One-Two Range Enhance
Distance +25% when a One-Two is successful




FW

Tenacious Spirit
Shot +30% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)

Stamina Killer
+30% to opponents' Stamina cost when matched up.
Dribble Range Enhance
Successful dribble range x3
Powerful Strike
When the player uses a Special Shot within the Penalty Area and it is caught by the goalkeeper, the goalkeeper's Catch will be reduced by 10% until the end of his next Match-Up.




DF

Penalty/Side Area Master
Stats +10% when in the penalty area or side area.

Stats Up
Asian Players: Stats +3%
Opposition (Full Might)
Stats +10% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Recover
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




DF / DMF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Inspire (Japanese Players)
+2% to stats when your Japanese teammate selects the next command after you win at match-up
Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Bond
With 4 or more Japanese players: All player stats +4.5%




OMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Bond
(Opponent) All stats -2%
Stats Up
Espadas: Stats +2% (50% chance)
Stats Up
Espadas: All stats +5%




FW


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Stats Up
Schneider: All stats +2%
Stats Down
Opponent Latin and North American players: Stats -5%
Stats Up
European Players: All stats +1%




OMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Stats Up
Napoleon: All stats +2%
Stats Down
(Opponent) Japanese Players: All stats -5%
Stats Up
European Players: All stats +1%




DMF / OMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Low Baller
Centering kick results in a low-flying ball. (70% chance)
Bond
With 3 or more Club players: All player stats +7%.







FW

Pedal to the Metal
All Stats +20% during Full Power Football

Stats Up
Agility-type European Players: Stats +5%
Insight Master
Stats +10% with an advantage at Match-up




FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Non-Japanese players: All player stats +5%
One-Two Range Enhance
Distance +50% when a One-Two is successful




OMF / FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Non-Japanese players: All player stats +3%
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up




FW

Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)

Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Counter Move (Japanese Players)
Stats +15% vs. Japanese Players
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +3%





History