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GK

Master Catcher
Can catch a ball even if it breaks a catch.

Critical Rate Up
Critical Rate x3
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).




GK

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Japanese Player Killer
Stats +30% vs. Japanese Players
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Punching Master
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.





DMF / OMF

Give Everything
Stats increase the higher your Stamina (Max +20%)

Direct Hotline (Schester)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Schester
Inspire (Germany)
+3% to stats when your German teammate selects the next command after you win at match-up
Auto-Intercept Reduce
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Stat Handicap Resistance
(My Team) 5% reduction to stat handicap effects vs. European players.




OMF / FW


Special Skill Force Up
High-Flying Shot Special Skills: Force +25%
Bond
With 2 or more Skill-type players: All player stats +1%
Special Skill Force Up
Low Flying Shot Special Skills: Force +25%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type players: All player stats +2.5%




DMF / OMF

Indomitable
+20% to stats when you select the next command after you lose at match-up

Price of confused fight
-8% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -5%
Recover
Decrease Stun time by 50%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2%





DMF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




DF

Penalty/Side Area Master
Stats +10% when in the penalty area or side area.

Stats Up
Asian Players: Stats +3%
Opposition (Full Might)
Stats +10% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Recover
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




DF / DMF

Penalty/Vital Area Master
Stats +30% when in the penalty area or vital area.

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Rain/Puddle Resistance
Not affected by rain and puddles.
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Non-Japanese players: All player stats +5%




GK

Safety Zone
Stats +15% vs shots from outside the penalty area.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Shot Killer (Non-Flying)
Stats +8% against Non-Flying Shots.
Forward Killer
Stats +7% vs. Forwards
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3.5%





DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Club players Killer
Stats +10% vs. Club players
Stats Up
Japanese Players: All stats +1%
Bond
With 2 or more Agility-type Club players: All player stats +5%
Stat Handicap Resistance
8% reduction to stat handicap effects on the own stats




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Club players: Stats +1.5%
Bond
With 2 or more Agility-type players: 25% chance to activate a Special Skill during DM/DF teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type players: All player stats +5%
Stamina Cost Down
Required Stamina -30% when using a Special Skill.




DF / DMF



GK


Stats Up
DF: All stats +1%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full Power Gauge Up
Full Power Gauge +8% on a successful save
Bond
With 2 or more Skill-type Club players: All player stats +5%





DF / DMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DMF / OMF


Direct Hotline (Misaki)
Japanese teammates gets +8% to stats when selecting the next command after receiving a pass from Misaki
Special Skill Force Up
Passing Special Skills: Force +8%
Dribble Killer
Stats +10% when an opponent selects Dribble
Bond
With 3 or more Japanese Players: Opponent team stats -7.5%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up




GK

Toughness Killer
Stats +35% vs. Toughness-type

Stats Up
Defenders/Keepers: All stats +5%
European (JY) Player Killer
Stats +30% vs. European (JY) Players
Skill Block Cancel
Cancel up to 3 Special Skill Block(s) used against the player.
Special Skill Force Up
All Special Skills: Force +25%
Rain/Puddle Resistance
Not affected by rain and puddles.



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