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Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Low Baller
Centering kick results in a low-flying ball. (70% chance)
Centering kick results in a low-flying ball. (70% chance)
Bond
With 3 or more Club players: All player stats +7%.
With 3 or more Club players: All player stats +7%.
Match-Up Win Bonus
Shot Special Skill Force +22% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +22% when you win at Match-Up (Max 1 time)
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
Dribble Range Enhance
Successful Dribble Range x4
Successful Dribble Range x4
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +4.5%
With 2 or more Toughness-type players: All player stats +4.5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Club players Killer
Stats +10% vs. Club players
Stats +10% vs. Club players
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Price of confused fight
-20% to stats when the Sao Paulo player in the match-up selects the next command after you lose at match-up (except GK)
-20% to stats when the Sao Paulo player in the match-up selects the next command after you lose at match-up (except GK)
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Stats +15% vs. Non-Japanese Players
Stats Up
Japanese Players: All stats +1%
Japanese Players: All stats +1%
Bond
With 2 or more Toughness-type Club players: Opponent team stats -3.5%
With 2 or more Toughness-type Club players: Opponent team stats -3.5%
Critical Rate Up
Critical Rate x2
Critical Rate x2
Attacking Midfielder Killer
Stats +5% vs. AM
Stats +5% vs. AM
Bond
With 2 or more Toughness-type Club players: All player stats +2.5%
With 2 or more Toughness-type Club players: All player stats +2.5%
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Auto-Block Enhance
70% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
Hyuga Killer
Stats +70% vs. Hyuga
Stats +70% vs. Hyuga
Forward Killer
Stats +5% vs. Forwards
Stats +5% vs. Forwards
Stats Down
Opponent Hyuga: Stats -7%
Opponent Hyuga: Stats -7%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Auto-Block Enhance (Penalty Area)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
Enhance Special Skills (Rank C)
Rank C Special Skills: Force +50%
Rank C Special Skills: Force +50%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Latin and North American Player Killer
Stats +15% vs. Latin and North American players
Stats +15% vs. Latin and North American players
Adversity
Stats +35% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +35% when your match-up opponent's total stats are higher than yours. (except GK)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Latin and North American players: All player stats +3%
With 3 or more Latin and North American players: All player stats +3%
Side Master
Stats +20% near the side line
Stats +20% near the side line
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Counter Move (Japan & Latin and North America Player)
Stats +10% vs. Japan & Latin and North America
Stats +10% vs. Japan & Latin and North America
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Stats Up
Kaltz, Muller, Eric, Kevin: Stats +2%
Kaltz, Muller, Eric, Kevin: Stats +2%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Combination (Diaz)
Stats +30% when Diaz is on your team
Stats +30% when Diaz is on your team
Inspire (Latin and North America)
+5% to Special Skill force when your team mate (Latin and North American players) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Latin and North American players) uses the next Special Skill after you win at match-up
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Combination Special Skills: Force +20%
Bond
With 3 or more Non-Japanese players: All player stats +7%
With 3 or more Non-Japanese players: All player stats +7%
Give Everything
Stats increase the higher your Stamina (Max +25%)
Stats increase the higher your Stamina (Max +25%)
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Stats +30% against High-Flying Shots
Special Skill Block
Block 1 Shooting Special Skill(s) except Flying Shot of your match-up opponent.
Block 1 Shooting Special Skill(s) except Flying Shot of your match-up opponent.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
Shot Killer (Low-Flying)
Stats +30% against Low-Flying Shots
Stats +30% against Low-Flying Shots
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).
The lower the Stamina, the higher the stat boost (Max +50%).
Stats Up
Schneider: All stats +3%
Schneider: All stats +3%
Bond
With 6 or more Non-Japanese players: All player stats +4%
With 6 or more Non-Japanese players: All player stats +4%
Counter Move (Shot (Non-Flying))
Stats +30% against Non-Flying Shots
Stats +30% against Non-Flying Shots
Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
With 2 or more Toughness-type Japanese players: All player stats +3%
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Club players: All player stats +4%
With 2 or more Toughness-type Club players: All player stats +4%
Match-Up Win Bonus
Shot Special Skill Force +20% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +20% when you win at Match-Up (Max 1 time)
Tenacious Spirit
Shot +12% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +12% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Block Killer
Stats +25% when an opponent selects Block
Stats +25% when an opponent selects Block
Bond
With 4 or more Non-Japanese players: All player stats +4.5%
With 4 or more Non-Japanese players: All player stats +4.5%
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Catch Killer
Stats +5% when an opponent selects Catch
Stats +5% when an opponent selects Catch
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Auto-Intercept Reduce
-30% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
-30% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: All player stats +6%
With 2 or more Agility-type players: All player stats +6%
Hotline (AM/DM)
+15% to stats when selecting the next command after receiving a pass from (Attacking Midfielders and Defensive Midfielders)
+15% to stats when selecting the next command after receiving a pass from (Attacking Midfielders and Defensive Midfielders)
Hotline (Schester)
+5% to stats when selecting the next command after receiving a pass from (Schester)
+5% to stats when selecting the next command after receiving a pass from (Schester)
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%
Bond
With Schneider: All player stats +1.5%
With Schneider: All player stats +1.5%
Mid/Vital Area Master
Stats +30% when in the middle area or vital area.
Stats +30% when in the middle area or vital area.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%
With 2 or more Agility-type players: Opponent team stats -8%