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OMF / FW

Super Sub
Stats +50% when playing as a substitute

Stat Handicap Resistance
20% reduction to stat handicap effects on the own stats
DF Killer
Stats +15% vs. Defenders
Bond
With 4 or more European players: All player stats +3%




DMF / OMF / FW

Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)

Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Mid-Area Master
Stats +30% when in the middle area.
Tenacity (Aoi)
If the Aoi on your team has 1 or more Stamina, he can use his Special Skill with normal force
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%





DF / DMF


Insight Master
Stats +30% with an advantage at Match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Recover
Decrease Stun time by 50%
Bond
With 4 or more Skill-type players: All player stats +4.5%





DF


Recover
Decrease Stun time by 50%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
All Special Skills: Force +10%




OMF / FW


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
All Japan (JY) Killer
Stats +25% vs. All Japan (JY) Players
Dribble Range Enhance
Successful Dribble Range x5
Ignore Player Type
Blocks Type Effectiveness of the type weak to.




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).

Full Power Gauge Up
Full Power Gauge +7% on a successful save
Bond
With 2 or more Agility-type Club players: Opponent team stats -4%
Master Catcher
Can catch a ball even if it breaks a catch.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Club players: All player stats +2%





FW

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 5 players)

Stamina Killer
+10% to opponents' Stamina cost when matched up.
Penalty Area Master
Stats +10% when inside the penalty area.
Bond
With 2 or more Skill-type Club players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Club players: All player stats +2.5%




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. (Except GK)

One-Two Range Enhance
Distance +100% when a One-Two is successful
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Non-Japanese players: All player stats +7%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.







DF / DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%




DF


Auto-Block Enhance
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Recover
Decrease Stun time by 60%
Bond
With 2 or more Skill-type Japanese players: All player stats +3.5%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.





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