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FW


Stamina Killer
+20% to opponents' Stamina cost when matched up.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




DMF / OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Reduce
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance




FW

Combination (Jito)
Stats +20% when Hiroshi Jito is on your team

Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DMF / OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF / DMF

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 10%, 5 players).

Stats Down
Stats -15% for match-up opponent
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +3%




FW


Special Skill Block
Block one Special Skill of your match-up opponent.
Low Baller
A centering kick will always be a low ball.
Bond
With 5 or more Latin and North American players: All player stats +2.5%




OMF

Give Everything
Stats increase the higher your Stamina (Max +10%)

Stamina Cost Down
Required Stamina -40% when using a Special Skill.
Recover
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF

Stamina Killer
+40% to opponents' Stamina cost when matched up.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stamina Killer
+20% to opponents' Stamina cost when matched up.
Side Master
Stats +30% near the side line




DF / DMF

Indomitable
+20% to stats when you select the next command after you lose at match-up

Special Skill Block
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. Agility-type Japanese players.
Rain/Puddle Resistance
Not affected by rain and puddles.




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Penalty Area Master
Stats +20% when inside the penalty area.




FW


Special Skill Force Up
Dribble Special Skills: Force +10%
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




FW


Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Insight Master
Stats +30% with an advantage at Match-up
One-Two Range Enhance
Distance +25% when a One-Two is successful




FW


One-Two Range Enhance
Distance +25% when a One-Two is successful
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (50% chance)




FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Club players Killer
Stats +5% vs. Club players
Bond
With 3 or more Skill-type Japanese players: All player stats +2.5%




GK


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4%




GK


Bond
With 3 or more Skill-type players: Opponent team stats -3%
Agility Killer
Stats +5% vs. Agility-type
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Skill-type players: All player stats +2%




DMF / OMF

Vital Area Master
Stats +40% when in the vital areas of both sides.

Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Club players: All player stats +7.5%.




DF / DMF

Vital Area Master
Stats +40% when in the vital areas of both sides.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DMF


Direct Hotline (Zanetty)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Zanetty
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Bond
With 4 or more Club players: All player stats +7%




OMF / FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
DF Killer
Stats +20% vs. DF
Bond
With 4 or more Japanese players: Opponent team stats -4%
Bond
With 4 or more Japanese players: All player stats +2%



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