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GK Killer
Stats +35% vs. Goalkeepers
Stats +35% vs. Goalkeepers
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Bond
With 4 or more Toughness-type players: Opponent team stats -3.5%
With 4 or more Toughness-type players: Opponent team stats -3.5%
Bond
With 4 or more Toughness-type players: All player stats +2.5%
With 4 or more Toughness-type players: All player stats +2.5%
Will to Win (when superior)
When winning with the score, stats: +15%
When winning with the score, stats: +15%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +2.5%
With 3 or more Toughness-type players: All player stats +2.5%
Bond
With 2 or more Toughness-type players: All player stats +1%
With 2 or more Toughness-type players: All player stats +1%
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Shot Killer (High-Flying)
Stats +15% against High-Flying Shots
Stats +15% against High-Flying Shots
Bond
With 3 or more Japanese Players: Opponent team stats -3%
With 3 or more Japanese Players: Opponent team stats -3%
Bond
With 3 or more Toughness-type players: All player stats +2.5%
With 3 or more Toughness-type players: All player stats +2.5%
Forward Killer
Stats +25% vs. Forwards
Stats +25% vs. Forwards
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Skill-type players: All player stats +1%
With 5 or more Skill-type players: All player stats +1%
Side Master
Stats +20% near the side line
Stats +20% near the side line
Stats Up
Natureza: Stats +2%
Natureza: Stats +2%
Dribble Range Enhance
Successful Dribble Range x7.5
Successful Dribble Range x7.5
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +3%
With 3 or more Toughness-type Non-Japanese Players: All player stats +3%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Enhance Special Skills (High-Flying)
High-Flying Shot Special Skills: Force +20%
High-Flying Shot Special Skills: Force +20%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Assign High Baller
Centering kick from a teammate FW will always be a high ball.
Centering kick from a teammate FW will always be a high ball.
Bond
With 5 or more Toughness-type players: All player stats +2%
With 5 or more Toughness-type players: All player stats +2%
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Direct Hotline (Michael)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Michael
FW teammates get +5% to stats when selecting the next command after receiving a pass from Michael
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Japanese Player Killer
Stats +15% vs. Japanese Players
Stats +15% vs. Japanese Players
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
Pedal to the Metal
All stats +3% during Full Power Football
All stats +3% during Full Power Football
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Full Power Gauge +15% on a successful save
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
Inspire (Club)
+5% to stats when your team mate Club players select the next command after you win at match-up
+5% to stats when your team mate Club players select the next command after you win at match-up
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Direct Hotline (Nakamura)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Nakamura
FW teammates get +5% to stats when selecting the next command after receiving a pass from Nakamura
Bond
With 3 or more Non-Japanese players: All player stats +7%
With 3 or more Non-Japanese players: All player stats +7%
Give Everything
Stats increase the higher your Stamina (Max +20%)
Stats increase the higher your Stamina (Max +20%)
Stats Up
Non-Japanese players: All stats +1.5%
Non-Japanese players: All stats +1.5%
Direct Hotline (Ochado)
Non-Japanese Team mate gets +5% to stats when selecting the next command after receiving a pass from Ochado
Non-Japanese Team mate gets +5% to stats when selecting the next command after receiving a pass from Ochado
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Bond
With 2 or more Skill-type players: All player stats +5%
With 2 or more Skill-type players: All player stats +5%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Team Link (Middle School)
The more Middle School players are in the match, the higher stats are boosted (Max 30%, 3 players)
The more Middle School players are in the match, the higher stats are boosted (Max 30%, 3 players)
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Middle School players: All player stats +5%
With 2 or more Middle School players: All player stats +5%
Hotline (Middle School)
+10% to stats when selecting the next command after receiving a pass from Middle School players
+10% to stats when selecting the next command after receiving a pass from Middle School players
Delpi Zone
Stats +50% when around the left side of opponent's penalty area and vital area.
Stats +50% when around the left side of opponent's penalty area and vital area.
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent
Block 1 Tackle Special Skill of your match-up opponent
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Loses very little momentum even when shooting from a tight angle.
Bond
With 2 or more Agility-type Club players: All player stats +5%
With 2 or more Agility-type Club players: All player stats +5%
Stats Up
Piemonte Players: Stats +3%
Piemonte Players: Stats +3%
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Block 2 Special Skills of your match-up opponent. (60% chance)
Dribble Range Enhance
Successful Dribble Range x4
Successful Dribble Range x4
Bond
With 3 or more Non-Japanese players: Opponent team stats -4%
With 3 or more Non-Japanese players: Opponent team stats -4%
Bond
With 3 or more Non-Japanese players: All player stats +3%
With 3 or more Non-Japanese players: All player stats +3%
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Indomitable
+25% to stats when you select the next command after you lose at match-up
+25% to stats when you select the next command after you lose at match-up
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Bond
With 2 or more Skill-type Japanese players: All player stats +2%
With 2 or more Skill-type Japanese players: All player stats +2%
Stat Handicap Resistance
7.5% reduction to stat handicap effects vs. your teammates.
7.5% reduction to stat handicap effects vs. your teammates.
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Low Flying Shot Special Skills: Force +5%
Low Flying Shot Special Skills: Force +5%
Bond
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Dribble Range Enhance
Successful Dribble Range x4
Successful Dribble Range x4
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (60% chance)
Block 1 Intercept Special Skill of your match-up opponent (60% chance)
Vital Area Master
Stats +18% when in the vital areas of both sides.
Stats +18% when in the vital areas of both sides.
Bond
With 3 or more Non-Japanese players: All player stats +5%
With 3 or more Non-Japanese players: All player stats +5%
Catch Killer
Stats +12% when an opponent selects Catch
Stats +12% when an opponent selects Catch
Enhance Special Skills (Low Flying)
Low Flying Shot Special Skills: Force +30%
Low Flying Shot Special Skills: Force +30%
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Bond
With 3 or more Skill-type players: Opponent team stats -5%
With 3 or more Skill-type players: Opponent team stats -5%
Bond
With 3 or more Skill-type players: All player stats +3%
With 3 or more Skill-type players: All player stats +3%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Combination (Tsubasa)
Stats +20% when Tsubasa Ozora is on your team.
Stats +20% when Tsubasa Ozora is on your team.
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Bond
With 3 or more Toughness-type players: Opponent team stats -3%
With 3 or more Toughness-type players: Opponent team stats -3%
Bond
With 3 or more Toughness-type players: All player stats +2.5%
With 3 or more Toughness-type players: All player stats +2.5%
Stats Up
Tsubasa: All stats +3%
Tsubasa: All stats +3%
Combination (Misaki)
Stats +20% when Misaki is on your team
Stats +20% when Misaki is on your team
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Bond
With 4 or more Japanese players: Opponent team stats -4%
With 4 or more Japanese players: Opponent team stats -4%
Bond
With 4 or more Japanese players: All player stats +2.5%
With 4 or more Japanese players: All player stats +2.5%
Inspire (Misaki & Matsuyama)
+7% to stats when your team mate (Misaki), (Matsuyama) selects the next command after you win at match-up
+7% to stats when your team mate (Misaki), (Matsuyama) selects the next command after you win at match-up