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Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.
Stats +10% when in the penalty area or vital area.
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Will to Win (when inferior)
When losing with the score, stats: +20%
When losing with the score, stats: +20%
Stamina Killer
+40% to opponents' Stamina cost when matched up.
+40% to opponents' Stamina cost when matched up.
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Bond
With 2 or more Toughness-type players: All player stats +6%
With 2 or more Toughness-type players: All player stats +6%
Will to Win (even)
When at a draw with the score, stats: +12% (except 0-0)
When at a draw with the score, stats: +12% (except 0-0)
Mid/Vital Area Master
Stats +25% when in the middle area or vital area.
Stats +25% when in the middle area or vital area.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Inspire (Japanese Players)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
+5% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
With 2 or more Agility-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Attacking Midfielder/Defensive Midfielder Killer
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
One-Two Range Enhance (Netherlands Players)
Netherlands teammate: Distance +30% when a One-Two is successful
Netherlands teammate: Distance +30% when a One-Two is successful
Inspire (Netherlands Players)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Support (Payol)
Team mate Payol appears at a fixed rate to support you on a solo defensive match-up.
Team mate Payol appears at a fixed rate to support you on a solo defensive match-up.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Stats +20% vs. Rising Sun Players
Direct Hotline (Spanish Players)
Team mate (Spanish Players) get +5% to stats when selecting the next command after receiving a pass from Spanish players
Team mate (Spanish Players) get +5% to stats when selecting the next command after receiving a pass from Spanish players
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Forward/Attacking Midfielder Killer
Stats +20% vs. Forwards and Attacking Midfielders
Stats +20% vs. Forwards and Attacking Midfielders
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.
Stats +10% against Non-Flying Shots.
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Stats +5% vs. Non-Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
With 2 or more Agility-type Japanese Players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Club players: All player stats +4%
With 2 or more Toughness-type Club players: All player stats +4%
Match-Up Win Bonus
Shot Special Skill Force +20% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +20% when you win at Match-Up (Max 1 time)
Catch Killer
Stats +16% when an opponent selects Catch
Stats +16% when an opponent selects Catch
Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Required Stamina -30% when using a Special Skill.
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +5%
Shot Special Skills except Flying Shots: Force +5%
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Stats +15% vs. Non-Japanese Players
Bond
With 2 or more Skill-type Japanese Players: Opponent team stats -7.5%
With 2 or more Skill-type Japanese Players: Opponent team stats -7.5%
One-Two Range Enhance
Distance +75% when a One-Two is successful
Distance +75% when a One-Two is successful
Give Everything
Stats increase the higher your Stamina (Max +20%)
Stats increase the higher your Stamina (Max +20%)
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Combination Special Skills: Force +20%
Bond
With 3 or more Japanese players: All player stats +6%
With 3 or more Japanese players: All player stats +6%
Assign Insight Master (Nitta)
Team mate Nitta gets +10% to stats with an advantage at Match-up
Team mate Nitta gets +10% to stats with an advantage at Match-up
GK Killer
Stats +15% vs. Goalkeepers
Stats +15% vs. Goalkeepers
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Special Skill Force Up
Low Flying Shot Special Skills: Force +10%
Low Flying Shot Special Skills: Force +10%
Special Skill Force Up
High-Flying Shot Special Skills: Force +10%
High-Flying Shot Special Skills: Force +10%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%
With 2 or more Skill-type Non-Japanese players: All player stats +4%
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Club players Killer
Stats +15% vs. Club players
Stats +15% vs. Club players
Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Japanese Players: All player stats +3.5%
With 2 or more Agility-type Japanese Players: All player stats +3.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Forward/Attacking Midfielder Killer
Stats +15% vs. Forwards and Attacking Midfielders
Stats +15% vs. Forwards and Attacking Midfielders
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Direct Hotline (Frank de Boer)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Frank de Boer
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Frank de Boer
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Club players: All player stats +2%
With 3 or more Club players: All player stats +2%
Special Skill Force Up
Passing Special Skills: Force +15%
Passing Special Skills: Force +15%
Critical Rate Up
Critical Rate x5
Critical Rate x5
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +50%)
Special Skill force increases the lower your Stamina (Max +50%)
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Bond
With 3 or more Club players: All player stats +7%.
With 3 or more Club players: All player stats +7%.
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
German (Rising Sun) Player Killer
Stats +10% vs. German (Rising Sun) players
Stats +10% vs. German (Rising Sun) players
Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 10%, 3 players)
The more Latin and North American players are in the match, the higher stats are boosted (Max 10%, 3 players)
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Special Skill force increases the lower your Stamina (Max +30%)
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: Opponent team stats -7.5%
With 2 or more Skill-type Club players: Opponent team stats -7.5%
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)