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Support (Michael)
Team mate Michael appears at a fixed rate to support you on a solo defensive match-up.
Team mate Michael appears at a fixed rate to support you on a solo defensive match-up.
Match-Up Win Bonus
Shot Special Skill Force +30% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +30% when you win at Match-Up (Max 1 time)
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Toughness Killer
Stats +12% vs. Toughness-type
Stats +12% vs. Toughness-type
Link (Agility-type/Club)
The more Agility-type Club players in the match, the higher stats are boosted (Max 15%, up to 4 players)
The more Agility-type Club players in the match, the higher stats are boosted (Max 15%, up to 4 players)
Bond
With 2 or more Agility-type Club players: All player stats +4.5%
With 2 or more Agility-type Club players: All player stats +4.5%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Pedal to the Metal
All Stats +5% during Full Power Football
All Stats +5% during Full Power Football
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Vital Area Master
Stats +7% when in the vital areas of both sides.
Stats +7% when in the vital areas of both sides.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +2%
With 3 or more Toughness-type players: All player stats +2%
Auto-Intercept Enhance (middle area)
40% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
40% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Full Power Gauge Up
Full Power Gauge +25% when you win at Match-Up
Full Power Gauge +25% when you win at Match-Up
Recover
Reduces Stun time by 10% for Catalonia Tsubasa and Catalonia Rivaul when teammates.
Reduces Stun time by 10% for Catalonia Tsubasa and Catalonia Rivaul when teammates.
Direct Hotline (Xavii)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Xavii
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Xavii
Stats Up
Spanish Club players: Stats +1.5%
Spanish Club players: Stats +1.5%
Special Skill Block
Blocks 2 Pass/Intercept Special Skills of your match-up opponent. (60% chance to activate)
Blocks 2 Pass/Intercept Special Skills of your match-up opponent. (60% chance to activate)
Bond
With 2 or more Skill-type players: All player stats +5%
With 2 or more Skill-type players: All player stats +5%
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Special Skill Block
Blocks one Pass/Intercept Special Skill of your match-up opponent.
Blocks one Pass/Intercept Special Skill of your match-up opponent.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Skill-type players: 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
With 2 or more Skill-type players: 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 2 or more Skill-type players: All player stats +4.5%
With 2 or more Skill-type players: All player stats +4.5%
Stats Up
Club players: Stats +1.5%
Club players: Stats +1.5%
Attacking Midfielder/Defensive Midfielder Killer
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
One-Two Range Enhance (Netherlands Players)
Netherlands teammate: Distance +30% when a One-Two is successful
Netherlands teammate: Distance +30% when a One-Two is successful
Inspire (Netherlands Players)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Direct Hotline (Teigerbran)
German teammates get +7% to stats when selecting the next command after receiving a pass from Teigerbran
German teammates get +7% to stats when selecting the next command after receiving a pass from Teigerbran
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent
Block 1 Intercept Special Skill of your match-up opponent
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent
Block 1 Intercept Special Skill of your match-up opponent
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Bond
With 2 or more Non-Japanese Players: Opponent team stats -8%
With 2 or more Non-Japanese Players: Opponent team stats -8%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Adversity
Stats +25% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +25% when your match-up opponent's total stats are higher than yours. (except GK)
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Bond
With 2 or more Skill-type Club players: Opponent team stats -4.5%
With 2 or more Skill-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Skill-type Club players: All player stats +2%
With 2 or more Skill-type Club players: All player stats +2%
Direct Hotline (Izawa)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Izawa
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Izawa
GK Killer
Stats +35% vs. Goalkeepers
Stats +35% vs. Goalkeepers
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Vital Area Master
Stats +25% when in the vital areas of both sides.
Stats +25% when in the vital areas of both sides.
Bond
With 3 or more Skill-type Japanese players: All player stats +4.5%
With 3 or more Skill-type Japanese players: All player stats +4.5%
Inspire (Misaki, Wakashimazu)
+5% to Special Skill force when your team mate (Misaki, Wakashimazu) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Misaki, Wakashimazu) uses the next Special Skill after you win at match-up
Combination (Misugi)
Stats +25% when Misugi is on your team
Stats +25% when Misugi is on your team
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +5%
Combination Special Skills: Force +5%
Bond
With 3 or more Golden 23 players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 3 or more Golden 23 players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 4 or more Japanese Players: Opponent team stats -3%
With 4 or more Japanese Players: Opponent team stats -3%
Bond
With 4 or more Japanese players: All player stats +2%
With 4 or more Japanese players: All player stats +2%
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Nationality Link (Japan)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
Safety Zone
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Skill-type Japanese players: All player stats +4.5%
With 3 or more Skill-type Japanese players: All player stats +4.5%
Punching Master
When a punch is successful, there is 80% chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is 80% chance it will become easier for the ball to go to players near the centre circle.
DF/GK Killer
Stats +15% vs. Defenders and Goalkeepers
Stats +15% vs. Defenders and Goalkeepers
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -15% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -15% to stamina cost (except GK).
Bond
With 2 or more Toughness-type Club players: Opponent team stats -4.5%
With 2 or more Toughness-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Toughness-type Club players: All player stats +2%
With 2 or more Toughness-type Club players: All player stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Attacking Midfielder/Defensive Midfielder Killer
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
With 2 or more Skill-type Club players: All player stats +4.5%
Inspire (Ishizaki, Urabe)
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up
Mid-Area Master
Stats +30% when in the middle area.
Stats +30% when in the middle area.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Full Power Gauge +15% when you win at Match-Up
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
With 2 or more Skill-type Club players: All player stats +4.5%
Direct Hotline (Xavii)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Xavii
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Xavii
Full Power Gauge Up
Full Power Gauge +25% when you win at Match-Up
Full Power Gauge +25% when you win at Match-Up
Swedish players Killer
Stats +20% vs. Swedish players
Stats +20% vs. Swedish players
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Auto-Block Enhance (Penalty Area)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type Non-Japanese players: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 3 or more Agility-type Non-Japanese players: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
2% reduction to stat handicap effects vs. your teammates.
Mid/Vital Area Master
Stats +30% when in the middle area or vital area.
Stats +30% when in the middle area or vital area.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%
With 2 or more Agility-type players: Opponent team stats -8%
Mid/Vital Area Master
Stats +30% when in the middle area or vital area.
Stats +30% when in the middle area or vital area.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%
With 2 or more Agility-type players: Opponent team stats -8%