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Full Power Gauge Up
Match begins with Full Power Gauge increased by 30%
Match begins with Full Power Gauge increased by 30%
Stats Up
Toughness-type Hyuga: Stats +5%
Toughness-type Hyuga: Stats +5%
Stats Up
Toughness-type Japanese Players: All stats +2%
Toughness-type Japanese Players: All stats +2%
Full Power Gauge Up
Full Power Gauge +5% when you win at Match-Up
Full Power Gauge +5% when you win at Match-Up
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Full Power Gauge Up
Begin the match with Full Power Gauge boosted to 50%
Begin the match with Full Power Gauge boosted to 50%
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
Full Power Gauge Up
Full Power Gauge +5% when you win at Match-Up
Full Power Gauge +5% when you win at Match-Up
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Full Power Gauge Up
Match begins with Full Power Gauge increased by 30%
Match begins with Full Power Gauge increased by 30%
Penalty/Mid-Area Master
Stats +20% when in the penalty area or mid-area.
Stats +20% when in the penalty area or mid-area.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All stats +3% during Full Power Football
All stats +3% during Full Power Football
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Full Power Gauge Up
Begin the match with Full Power Gauge boosted to 15%
Begin the match with Full Power Gauge boosted to 15%
Mid-Area Master
Stats +25% when in the middle area.
Stats +25% when in the middle area.
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 4 or more Golden 23 Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
With 4 or more Golden 23 Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Golden 23 players: All player stats +4.5%.
With 3 or more Golden 23 players: All player stats +4.5%.
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Full Power Gauge Up
Begin the match with Full Power Gauge boosted to 15%
Begin the match with Full Power Gauge boosted to 15%
Hotline (Tsubasa)
+10% to stats when selecting the next command after receiving a pass from Tsubasa
+10% to stats when selecting the next command after receiving a pass from Tsubasa
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +15%
Combination Special Skills: Force +15%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With Hyuga: All player stats +3%
With Hyuga: All player stats +3%
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.
Stats +10% against Non-Flying Shots.
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Full Power Gauge +10% on a successful save
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +7%
With 3 or more Toughness-type Non-Japanese Players: All player stats +7%
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
High Ball Request
Receive a cross as a High-Flying Ball
Receive a cross as a High-Flying Ball
Full Power Gauge Up
Full Power Gauge +10% when you score.
Full Power Gauge +10% when you score.
Inspire (Club)
+5% to stats when your team mate Club players select the next command after you win at match-up
+5% to stats when your team mate Club players select the next command after you win at match-up
Bond
With 3 or more Non-Japanese players: All player stats +7%
With 3 or more Non-Japanese players: All player stats +7%
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 3 or more Skill-type Japanese Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
With 3 or more Skill-type Japanese Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Skill-type Japanese Players: All player stats +1.5%
With 3 or more Skill-type Japanese Players: All player stats +1.5%
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Full Power Gauge +15% when you win at Match-Up
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
Skill Killer
Stats +15% vs. S-type
Stats +15% vs. S-type
European Player Killer
Stats +5% vs. European players
Stats +5% vs. European players
Stats Up
(My Team) Toughness-type players: All stats +1%
(My Team) Toughness-type players: All stats +1%
Stats Up
Latin and North American players: All stats +1%
Latin and North American players: All stats +1%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Match-Up Win Bonus
All stats +3% each time you win at match-up (Up to 3 Times)
All stats +3% each time you win at match-up (Up to 3 Times)
Enhance Special Skills (Interception)
Intercept Special Skills: Force +40%
Intercept Special Skills: Force +40%
Special Skill Force Up
Passing Special Skills: Force +20%
Passing Special Skills: Force +20%
Stats Up
Middle School Hyuga: All stats +2%
Middle School Hyuga: All stats +2%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Super Sub
Stats +20% when playing as a substitute
Stats +20% when playing as a substitute
Combination (Nitta)
Stats +5% when Shun Nitta is on your team
Stats +5% when Shun Nitta is on your team
Stat Handicap Resistance
100% reduction to stat handicap effects on the own stats
100% reduction to stat handicap effects on the own stats
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Enhance Special Skills (Rank C)
Rank C Special Skills: Force +25%
Rank C Special Skills: Force +25%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
All Japan (JY) Killer
Stats +25% vs. All Japan (JY) Players
Stats +25% vs. All Japan (JY) Players
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Insight Master
Stats +100% with an advantage at Match-up
Stats +100% with an advantage at Match-up
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +35%
Shot Special Skills except Flying Shots: Force +35%
Stats Up
(My Team) Pascal: All stats +5%
(My Team) Pascal: All stats +5%
Match-Up Win Bonus
All stats +30% each time you win at match-up (Up to 3 Times)
All stats +30% each time you win at match-up (Up to 3 Times)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Required Stamina -30% when using a Special Skill.
All Japan (Asia Qualifiers) Player Killer
Stats +80% vs. All Japan (Asia Qualifiers) Players
Stats +80% vs. All Japan (Asia Qualifiers) Players
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Special Skill Force Up
All Special Skills: Force +20%
All Special Skills: Force +20%
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Dribble Range Enhance
Successful Dribble Range x2.5
Successful Dribble Range x2.5
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Match-Up Win Bonus
All stats +15% each time you win at match-up (Up to 2 Times)
All stats +15% each time you win at match-up (Up to 2 Times)
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4%
With 2 or more Agility-type Non-Japanese players: All player stats +4%
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (60% chance)
Block 1 Tackle Special Skill of your match-up opponent (60% chance)
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Vital Area Master
Stats +25% when in the vital areas of both sides.
Stats +25% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
With 2 or more Toughness-type Japanese players: All player stats +3%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. Japanese players.
5% reduction to stat handicap effects vs. Japanese players.
Auto-Intercept Enhance
20% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
20% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)
Special Skill force increases the lower your Stamina (Max +25%)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Inspire (Matsuyama)
+7% to stats when your team mate (Matsuyama) selects the next command after you win at match-up
+7% to stats when your team mate (Matsuyama) selects the next command after you win at match-up
Bond
With 3 or more Toughness-type players: All player stats +2.5%
With 3 or more Toughness-type players: All player stats +2.5%