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One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +5%
With 2 or more Japanese players: All player stats +5%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Low Baller
Centering kick results in a low-flying ball. (80% chance)
Centering kick results in a low-flying ball. (80% chance)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Forward/Attacking Midfielder Killer
Stats +10% vs. Forwards and Attacking Midfielders
Stats +10% vs. Forwards and Attacking Midfielders
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Safety Zone
Stats +10% vs shots from outside the penalty area.
Stats +10% vs shots from outside the penalty area.
Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 30%, up to 8 players)
The more JY players in the match, the higher stats are boosted (Max 30%, up to 8 players)
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
German Player Killer
Stats +10% vs. German Players
Stats +10% vs. German Players
Japanese Player Killer
Stats +15% vs. Japanese Players
Stats +15% vs. Japanese Players
Stamina Killer (Agility-type)
+30% to opponent Agility-type players' Stamina cost when matched up.
+30% to opponent Agility-type players' Stamina cost when matched up.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Penalty Area Master
All stats +7% when inside the penalty area
All stats +7% when inside the penalty area
Stats Down
(Opponent) Wakashimazu: Stats -5%
(Opponent) Wakashimazu: Stats -5%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
The lower the Stamina, the higher the stat boost (Max +10%).
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
The lower the Stamina, the higher the stat boost (Max +30%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Side Master
Stats +20% near the side line
Stats +20% near the side line
Pressure
-25% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-25% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Bond
With 2 or more Agility-type players: All player stats +1%
With 2 or more Agility-type players: All player stats +1%
Dribble Range Enhance
Successful Dribble Range x7.5
Successful Dribble Range x7.5
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type players: All player stats +2.5%
With 3 or more Agility-type players: All player stats +2.5%
Insight Master
Stats +100% with an advantage at Match-up
Stats +100% with an advantage at Match-up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Full Power Gauge +20% when you win at Match-Up
Bond
With 3 or more Non-Japanese players: All player stats +7%
With 3 or more Non-Japanese players: All player stats +7%
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Full Power Gauge Up
Full Power Gauge +12% when you win at Match-Up
Full Power Gauge +12% when you win at Match-Up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Club players: All player stats +4.5%
With 2 or more Agility-type Club players: All player stats +4.5%
GK Killer
Stats +25% vs. Goalkeepers
Stats +25% vs. Goalkeepers
Mid-Area Master
Stats +15% when in the middle area.
Stats +15% when in the middle area.
Stats Up
Swedish players: All stats +5%
Swedish players: All stats +5%
Full Power Gauge Up
Full Power Gauge +5% when you win at Match-Up
Full Power Gauge +5% when you win at Match-Up
Stats Down
(Opponent) European Players: All stats -5%
(Opponent) European Players: All stats -5%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Mid-Area Master
Stats +10% when in the middle area.
Stats +10% when in the middle area.
Stat Handicap Resistance
(My Team) 5% reduction to stat handicap effects vs. Japanese players.
(My Team) 5% reduction to stat handicap effects vs. Japanese players.
Stats Up
(My Team) Japanese players: Attack +2%
(My Team) Japanese players: Attack +2%
Full Power Gauge Up
Full Power Gauge +5% when you win at Match-Up
Full Power Gauge +5% when you win at Match-Up
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 15%)
The more Japanese players in the match, the higher stats are boosted (Max 15%)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%)
The more Japanese players in the match, the higher stats are boosted (Max 20%)
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5