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DMF


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Recover
Decrease Stun time by 70%
Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 3 or more Non-Japanese players: All player stats +4.5%
Dribble Range Enhance
Successful Dribble Range x5




GK


Fiery Potential
The lower the Stamina, the higher the stat boost (Max +7%).
Full Power Gauge Up
Full Power Gauge +5% on a successful save
Bond
With 4 or more Toughness-type players: All player stats +4%




GK


Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Pedal to the Metal
All Stats +15% during Full Power Football
Bond
With 5 or more Toughness-type Japanese players: All player stats +2.5%




OMF


Bond
With 2 or more Japanese players: All player stats +5%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Low Baller
Centering kick results in a low-flying ball. (80% chance)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats




FW

Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Brian, Kaiser, Klismann, Dick, Doleman)

Pedal to the Metal
All Stats +10% during Full Power Football
Inspire (Brian)
+4% to Special Skill force when your team mate (Brian) uses the next Special Skill after you win at match-up
Stats Up
Brian: All stats +1%
Bond
With 5 or more Netherlands Players: All player stats +2%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.









FW


Insight Master
Stats +10% with an advantage at Match-up
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With Cha: All player stats +1.5%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Stat Handicap Resistance
10% reduction to stat handicap effects on Cha




FW


Insight Master
Stats +15% with an advantage at Match-Up
Low Ball Request
Receive a cross as a Low-Flying Ball
Special Skill Force Up
Low Flying Shot Special Skills: Force +25%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




FW

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Force Up
Asia qualifiers players: High-flying Ball Special Skill Force +5%
Stats Up
Cha Incheon: All stats +3%
Stats Up
Asia qualifiers players: All stats +2%
High Baller
A centering kick will always be a high ball.
Auto-Intercept Enhance
30% chance to activate a Special Skill during an Asia Qualifiers player teammate's Auto-Intercept. (Required Stamina: 0)





OMF / FW

Support (Brian)
Team mate Brian appears at 100% rate to support you on a solo defensive match-up.

Special Skill Block
Block one Special Skill of your match-up opponent.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Skill-type players: All player stats +2%
Bond
With 2 or more Netherlands Players: All player stats +2.5%
Pedal to the Metal
Stats +30% during Full Power Football




OMF / FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Non-Japanese players: All player stats +3%
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up




OMF / FW

Insight Master
Stats +80% with an advantage at Match-up

Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Bond
With 2 or more Agility-type players: All player stats +2%
Bond
With 2 or more Netherlands Players: All player stats +2.5%
Inspire (Stijn)
+5% to Special Skill force when your team mate (Stijn) uses the next Special Skill after you win at match-up




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +15%).
Bond
With 6 or more Non-Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +3%.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
Bond
With 6 or more Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +2.5%
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa




DMF / OMF

Support (Akai)
Team mate Akai appears at a fixed rate to support you on a solo defensive match-up.

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
Recover
Decrease Stun time by 50%
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With 4 or more Toughness-type players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.



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