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GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Full Power Gauge Up
Full Power Gauge +10% on a successful save
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Opposition (Full Might)
Stats +30% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.




FW


Stat Handicap Resistance
10% reduction to stat handicap effects on Latin and North American Club players.
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With Gakuto Igawa: All player stats +1%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%
Low Baller
A centering kick will always be a low ball.




GK

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)

Master Catcher
Can catch a ball even if it breaks a catch.
Full Power Gauge Up
Full Power Gauge +30% on a successful save
Bond
With 3 or more Agility-type Club players: All player stats +7%





DMF / OMF

Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)

Direct Hotline (Matsuyama)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)




DMF / OMF

Match-Up Win Bonus
Shot Special Skill Force +40% when you win at Match-Up (Max 1 time)

Recover
Decrease Stun time by 50%
Mid-Area Master
Stats +20% when in the middle area.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%




DMF / OMF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full Power Gauge Up
Full Power Gauge +12% when you win at Match-Up
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.





OMF

Team Link (Asia)
The more Asian Players in the match, the higher stats are boosted (Max 30%)

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Pedal to the Metal
All Stats +20% during Full Power Football




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stats Down
(Opponent) FW: All stats -2%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Shot Killer (Non-Flying)
Stats +15% against Non-Flying Shots
Bond
With 2 or more Agility-type players: Opponent team stats -7.5%




GK

Safety Zone
Stats +20% vs shots from outside the penalty area.

Master Catcher
Can catch a ball even if it breaks a catch.
Pedal to the Metal
All Stats +20% during Full Power Football




GK

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Full Power Gauge Up
Full Power Gauge +25% on a successful save
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players




GK


Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
Pedal to the Metal
All stats +3% during Full Power Football
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




DF

Penalty/Side Area Master
Stats +10% when in the penalty area or side area.

Stats Up
Asian Players: Stats +3%
Opposition (Full Might)
Stats +10% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Recover
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




OMF / FW

Hotline (Zedane)
+20% to stats when selecting the next command after receiving a pass from Zedane

Pedal to the Metal
All Stats +10% during Full Power Football
Bond
With 3 or more Non-Japanese players: All player stats +7%





OMF / FW

Pedal to the Metal
Shot +30% during Full Power Football

One-Two Range Enhance
Distance +25% when a One-Two is successful
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Dribble Range Enhance
Successful Dribble Range x5
Bond
With 2 or more Agility-type players: All player stats +6%
Auto-Intercept Reduce
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance




DMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Low Baller
A centering kick will always be a low ball.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 4 or more Skill-type players: All player stats +4.5%
Special Skill Force Up
All Special Skills: Force +10%




OMF / FW


Pedal to the Metal
All Stats +10% during Full Power Football
High Ball Request
Receive a cross as a High-Flying Ball
Bond
When Jito is on your team, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 3 or more Japanese players: All player stats +4.5%
Full-body Stand (Jito)
The higher the Stamina, the higher the force of Special Skills of Jito on your team (Max 5%)




GK


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