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OMF / FW


Will to Win (even)
When at a draw with the score, stats: +3% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




OMF

Pedal to the Metal
All Stats +20% during Full Power Football

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 3 or more Japanese Players: Opponent team stats -7.5%
Insight Master
Stats +15% with an advantage at Match-Up




OMF


Insight Master
Stats +15% with an advantage at Match-Up
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3.5%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.




GK


Full Power Gauge Up
Full Power Gauge +5% on a successful save
Bond
With 5 or more Toughness-type players: All player stats +1.5%




GK


Forward Killer
Stats +5% vs. Forwards
Full Power Gauge Up
Full Power Gauge +5% on a successful save
Bond
With 4 or more Agility-type players: All player stats +4%




GK

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)

Master Catcher
Can catch a ball even if it breaks a catch.
Full Power Gauge Up
Full Power Gauge +30% on a successful save
Bond
With 3 or more Agility-type Club players: All player stats +7%




GK


Master Catcher
Can catch a ball even if it breaks a catch.
Full Power Gauge Up
Full Power Gauge +5% on a successful save
Bond
With 3 or more Toughness-type Japanese players: All player stats +4%




GK

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)

Full Power Gauge Up
Full Power Gauge +20% on a successful save
Punching Master
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.




GK

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Full Power Gauge Up
Full Power Gauge +25% on a successful save
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players




GK


Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
Pedal to the Metal
All stats +3% during Full Power Football
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




DMF / OMF


Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%




OMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)

Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Full Power Gauge Up
Match begins with Full Power Gauge increased by 20%
Bond
With 3 or more Agility-type JY Players: All player stats +7%




DMF / OMF


Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Toughness-type players: All player stats +2%




GK


Safety Zone
Stats +15% vs shots from outside the penalty area.
Full Power Gauge Up
Full Power Gauge +5% on a successful save
Bond
With 4 or more Skill-type players: All player stats +4%




GK


Fiery Potential
The lower the Stamina, the higher the stat boost (Max +7%).
Full Power Gauge Up
Full Power Gauge +5% on a successful save
Bond
With 4 or more Toughness-type players: All player stats +4%




OMF / FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Bond
With 3 or more Non-Japanese players: All player stats +7%




OMF

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 20%).

Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).

Full Power Gauge Up
Full Power Gauge +5% when you win at Match-Up
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +2.5%




GK

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 25%).

Full Power Gauge Up
Full Power Gauge +15% on a successful save
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Full Power Gauge Up
Full Power Gauge +20% on a successful save
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%



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