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DMF / OMF

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When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Bumpy Ground Resistance
Not affected by Bumpy effect.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%




OMF / FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Non-Japanese players: All player stats +3%
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up




DF


Stats Down
Stats -25% for match-up opponent
Stat Handicap Resistance
5% reduction to stat handicap effects vs. Catalonia / Catalonia B players
Bond
With 3 or more Catalonia / Catalonia B Players: Opponent team stats -4%
Bond
With 3 or more Skill-type players: All player stats +2%




DF / DMF

Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Japanese players: All player stats +3%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW


Stamina Killer
+15% to opponents' Stamina cost when matched up.
Special Skill Block
Block one Special Skill of your match-up opponent.
Catch Killer
Stats +10% when an opponent selects Catch
Bond
With 3 or more Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF / DMF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Inspire (Japanese Players)
+2% to stats when your Japanese teammate selects the next command after you win at match-up
Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Bond
With 4 or more Japanese players: All player stats +4.5%




DMF / OMF / FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Mid-Area Master
Stats +12% when in the middle area.
Recover
Decrease Stun time by 50%
Bond
With 3 or more WY Players: All player stats +2%




DMF / OMF / FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Penalty Area Master
Stats +12% when inside the penalty area
Recover
Decrease Stun time by 50%
Bond
With 3 or more WY Players: All player stats +2%




OMF / FW


Bumpy Ground Resistance
Not affected by Bumpy effect.
German (Rising Sun) Player Killer
Stats +10% vs. German (Rising Sun) players
Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 10%, 3 players)
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%




DF


Stand Firm
No longer knocked back by shots.
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Skill-type players: All player stats +1%






GK

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)

Master Catcher
Can catch a ball even if it breaks a catch.
Full Power Gauge Up
Full Power Gauge +30% on a successful save
Bond
With 3 or more Agility-type Club players: All player stats +7%





GK

Master Catcher
Can catch a ball even if it breaks a catch.

Toughness Killer
Stats +12% vs. Toughness-type
Japanese Player Killer
Stats +12% vs. Japanese Players
Snow/Snow Cover Resistance
Not affected by snow and snow cover.







OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%



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