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Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Counter Move (Stamina)
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Shots in the opponent's penalty area become unaffected by distance or angle.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Toughness-type players: Opponent team stats -7.5%
With 2 or more Toughness-type players: Opponent team stats -7.5%
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Full Power Gauge +10% on a successful save
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Opposition (Full Might)
Stats +30% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Stats +30% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Stats +5% against Non-Flying Shots.
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
Bond
With 3 or more Rising Sun players: 6% reduction to stat handicap effects vs. your teammates
With 3 or more Rising Sun players: 6% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Rising Sun Players: All player stats +4%.
With 3 or more Rising Sun Players: All player stats +4%.
Give everything
Stats increase the higher your Stamina (Max +10%)
Stats increase the higher your Stamina (Max +10%)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
Stats Up
Toughness-type (DF): Stats +5%
Toughness-type (DF): Stats +5%
Club players Killer
Stats +10% vs. Club players
Stats +10% vs. Club players
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Full Power Gauge Up
Full Power Gauge +25% on a successful save
Full Power Gauge +25% on a successful save
Bond
With 2 or more Toughness-type Club players: All player stats +5%
With 2 or more Toughness-type Club players: All player stats +5%
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Critical Rate Up
Critical Rate x3
Critical Rate x3
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Rising Sun Players Killer
Stats +10% vs. Rising Sun players
Stats +10% vs. Rising Sun players
Forward/Attacking Midfielder Killer
Stats +10% vs. Forwards and Attacking Midfielders
Stats +10% vs. Forwards and Attacking Midfielders
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
2.5% reduction to stat handicap effects vs. your teammates.
Safety Zone
Stats +10% vs shots from outside the penalty area.
Stats +10% vs shots from outside the penalty area.
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Stats +15% vs. Non-Japanese Players
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%
With 2 or more Agility-type Japanese players: All player stats +4.5%
Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.
When a punch is successful, it is easier for the ball to go to players near the centre circle.
Safety Zone
Stats +5% vs shots from outside the penalty area.
Stats +5% vs shots from outside the penalty area.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
2% reduction to stat handicap effects vs. your teammates.
Club players Killer
Stats +14% vs. Club players
Stats +14% vs. Club players
Long Feed
When the GK kicks the ball to a teammate, there is 80% chance that it will go to the farthest teammate on your side.
When the GK kicks the ball to a teammate, there is 80% chance that it will go to the farthest teammate on your side.
Bond
With 2 or more Skill-type players: All player stats +5%
With 2 or more Skill-type players: All player stats +5%
Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.
When a punch is successful, it is easier for the ball to go to players near the centre circle.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Bond
With 2 or more Toughness-type Club players: All player stats +5%
With 2 or more Toughness-type Club players: All player stats +5%
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Toughness Killer
Stats +12% vs. Toughness-type
Stats +12% vs. Toughness-type
Japanese Player Killer
Stats +12% vs. Japanese Players
Stats +12% vs. Japanese Players
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Stats +15% vs. Non-Japanese Players
Bond
With 3 or more Toughness-type Non-Japanese players: Opponent team stats -3%
With 3 or more Toughness-type Non-Japanese players: Opponent team stats -3%
Shot Killer (Non-Flying)
Stats +15% against Non-Flying Shots
Stats +15% against Non-Flying Shots
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Bond
With 3 or more Club players: All player stats +7%.
With 3 or more Club players: All player stats +7%.
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Full Power Gauge Up
Full Power Gauge +10% when you score.
Full Power Gauge +10% when you score.
Special Skill Force Up
Low Flying Shot Special Skills: Force +30%
Low Flying Shot Special Skills: Force +30%
Hotline (Middle School)
+10% to stats when selecting the next command after receiving a pass from Middle School players
+10% to stats when selecting the next command after receiving a pass from Middle School players
Bond
With 3 or more Japanese players: All player stats +7%
With 3 or more Japanese players: All player stats +7%
Side Master
Stats +20% near the side line
Stats +20% near the side line
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Side Master
Stats +20% near the side line
Stats +20% near the side line
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (70% chance)
Receive a cross as a High-Flying Ball (70% chance)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Side Master
Stats +30% near the side line
Stats +30% near the side line
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%