Search
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Japanese players: All player stats +7%
With 3 or more Japanese players: All player stats +7%
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Full Power Gauge +20% when you win at Match-Up
Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Block 2 Special Skills of your match-up opponent. (60% chance)
Side Master
Stats +20% near the side line
Stats +20% near the side line
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Stats +30% against High-Flying Shots
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats +20% when in the vital areas of both sides.
Shot Killer (Low-Flying)
Stats +30% against Low-Flying Shots
Stats +30% against Low-Flying Shots
Bond
With 2 or more Skill-type Japanese Players: Opponent team stats -3.5%
With 2 or more Skill-type Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +2.5%
With 2 or more Skill-type Japanese Players: All player stats +2.5%
Auto-Intercept Reduce
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Critical Rate Up
Critical Rate x5
Critical Rate x5
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Special Skill Force Up
All Special Skills: Force +20% (30% chance to activate)
All Special Skills: Force +20% (30% chance to activate)
Bond
With 3 or more Agility-type Japanese Players: All player stats +1.5%
With 3 or more Agility-type Japanese Players: All player stats +1.5%
Critical Rate Up
Critical Rate x5
Critical Rate x5
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +50%)
Special Skill force increases the lower your Stamina (Max +50%)
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Bond
With 3 or more Club players: All player stats +7%.
With 3 or more Club players: All player stats +7%.
Critical Rate Up
Critical Rate x3
Critical Rate x3
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Special Skill Force Up
All Special Skills: Force +20%
All Special Skills: Force +20%
Critical Rate Up
Critical Rate x3
Critical Rate x3
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Critical Rate Up
Critical Rate x3
Critical Rate x3
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Required Stamina -30% when using a Special Skill.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Critical Rate Up
Critical Rate x5
Critical Rate x5
Nationality Link (Japan)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
Stats Up
Japanese Players: All stats +1%
Japanese Players: All stats +1%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Japanese players: All player stats +4%
With 2 or more Japanese players: All player stats +4%
Toughness Killer
Stats +12% vs. Toughness-type
Stats +12% vs. Toughness-type
Link (Agility-type/Club)
The more Agility-type Club players in the match, the higher stats are boosted (Max 15%, up to 4 players)
The more Agility-type Club players in the match, the higher stats are boosted (Max 15%, up to 4 players)
Bond
With 2 or more Agility-type Club players: All player stats +4.5%
With 2 or more Agility-type Club players: All player stats +4.5%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Pedal to the Metal
All Stats +5% during Full Power Football
All Stats +5% during Full Power Football
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Nationality Link (Japan)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
Safety Zone
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Skill-type Japanese players: All player stats +4.5%
With 3 or more Skill-type Japanese players: All player stats +4.5%
Punching Master
When a punch is successful, there is 80% chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is 80% chance it will become easier for the ball to go to players near the centre circle.
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Intercept Killer
Stats +15% when an opponent selects Intercept
Stats +15% when an opponent selects Intercept
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Japanese players: All player stats +3.5%
With 4 or more Japanese players: All player stats +3.5%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.