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OMF

One-Two Range Enhance
Distance +100% when a One-Two is successful

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Japanese players: All player stats +7%




DF

Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)

Stand Firm
No longer knocked back by shots.
Insight Master
Stats +15% with an advantage at Match-Up
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more WY players: 20% chance to activate a Special Skill during a team mate's Auto-block. (Required Stamina: 0)




DF

Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)

Stand Firm
No longer knocked back by shots.
Insight Master
Stats +15% with an advantage at Match-Up
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Bond
With 3 or more WY players: Opponent team stats -6%





DF


Auto-Block & Intercept Enhance
100% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Stand Firm
No longer knocked back by shots.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF


Stand Firm
No longer knocked back by shots.
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Skill-type players: All player stats +1%




DMF


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Killer
+20% to opponents' Stamina cost when matched up.
Catch Killer
Stats +30% when an opponent selects Catch.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
Bond
With 3 or more Skill-type players: Opponent team stats -5%
Bond
With 3 or more Skill-type players: All player stats +3%
Dribble Range Enhance
Successful Dribble Range x5




DF


Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type players: All player stats +1%
Bond
With 3 or more Brazilian players: All player stats +1.5%




DF


Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Stat Handicap Resistance
10% reduction to stat handicap effects on All Japan (Golden 23) players
Bond
With 3 or more Non-Japanese players: All player stats +1%
Bond
With 3 or more Golden 23 players: All player stats +1.5%
Denmark Player Killer
Stats +30% vs. Denmark Players





DF


Vital Area Master
Stats +20% when in the vital areas of both sides.
Shot Killer (Low-Flying)
Stats +30% against Low-Flying Shots
Bond
With 2 or more Skill-type Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +2.5%
Auto-Intercept Reduce
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance




DF


Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type players: All player stats +3%
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Shot Killer (Non-Flying)
Stats +35% against Non-Flying Shots.






DMF


Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Insight Master
Stats +10% with an advantage at Match-up
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +2.5%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




DMF


One-Two Range Enhance
Distance +100% when a One-Two is successful
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Bond
With 2 or more Skill-type Japanese Players: All player stats +4.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)

Stand Firm
No longer knocked back by shots.
Insight Master
Stats +15% with an advantage at Match-Up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Club players: All player stats +4.5%.
Inspire (Sano)
+7% to stats when your team mate (Sano) selects the next command after you win at match-up




DF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Price of confused fight
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Recover
Decrease Stun time by 50%
Stand Firm
No longer knocked back by shots.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF

Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)

Stand Firm
No longer knocked back by shots.
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Pressure
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Bond
With 6 or more Japanese players: All player stats +7%



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