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Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
Auto-Block & Intercept Enhance
100% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Full Power Gauge +20% when you win at Match-Up
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Trust (DF)
+10% to stats when your team mate (DF) selects the next command after you lose at match-up
+10% to stats when your team mate (DF) selects the next command after you lose at match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)
All stats +100% when you win at Match-Up (Max 1 time)
Direct Hotline (Matsuyama)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stats Up
Japanese Players: All stats +2%
Japanese Players: All stats +2%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Auto-Intercept Reduce
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Combination (Furukawa)
Stats +20% when Kotaro Furukawa is on your team
Stats +20% when Kotaro Furukawa is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
7% reduction to stat handicap effects vs. your teammates.
Will to Win (even)
When at a draw with the score, Japanese teammates' Stats: +5% (except when 0-0)
When at a draw with the score, Japanese teammates' Stats: +5% (except when 0-0)
Bond
With 2 or more Agility-type Japanese players: All player stats +3%
With 2 or more Agility-type Japanese players: All player stats +3%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Combination (Kazami)
Stats +20% when Shinnosuke Kazami is on your team
Stats +20% when Shinnosuke Kazami is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
7% reduction to stat handicap effects vs. your teammates.
Will to Win (when inferior)
When losing with the score, Japanese teammates' Stats: +5%
When losing with the score, Japanese teammates' Stats: +5%
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
With 2 or more Toughness-type Japanese players: All player stats +3%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Direct Hotline (Misaki)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Misaki
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Misaki
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Japanese players: All player stats +4%
With 2 or more Agility-type Japanese players: All player stats +4%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Forward/Attacking Midfielder Killer
Stats +20% vs. Forwards and Attacking Midfielders
Stats +20% vs. Forwards and Attacking Midfielders
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Special Skill Block
Blocks one Pass/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Blocks one Pass/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Bond
With 2 or more Skill-type Japanese players: 30% chance to activate a Special Skill during DM teammate's Auto-Intercept. (Required Stamina: 0)
With 2 or more Skill-type Japanese players: 30% chance to activate a Special Skill during DM teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Block Killer
Stats +15% when an opponent selects Block
Stats +15% when an opponent selects Block
Hotline (Misaki)
+5% to stats when selecting the next command after receiving a pass from (Misaki)
+5% to stats when selecting the next command after receiving a pass from (Misaki)
Bond
With 2 or more Japanese players: All player stats +6%
With 2 or more Japanese players: All player stats +6%
High Ball Request
Receive a cross as a High-Flying Ball
Receive a cross as a High-Flying Ball
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Special Skill Block
Block 2 Block Special Skills of your match-up opponent
Block 2 Block Special Skills of your match-up opponent
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +8%
Combination Special Skills: Force +8%
Bond
With 2 or more Japanese players: All player stats +6%
With 2 or more Japanese players: All player stats +6%
High Ball Request
Receive a cross as a High-Flying Ball
Receive a cross as a High-Flying Ball
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Stats +25% vs. Non-Japanese Players
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Japanese Players: Opponent team stats -7%
With 3 or more Japanese Players: Opponent team stats -7%
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
Club players Killer
Stats +12% vs. Club players
Stats +12% vs. Club players
Tenacious Spirit
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 3 or more Japanese players: All player stats +5%
With 3 or more Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-20% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-20% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Stamina Killer
+25% to opponents' Stamina cost when matched up.
+25% to opponents' Stamina cost when matched up.
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
2% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +4.5%
With 3 or more Toughness-type players: All player stats +4.5%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up
Adversity
Stats +40% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +40% when your match-up opponent's total stats are higher than yours. (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Side Master
Stats +10% near the side line
Stats +10% near the side line
Stats Up
Japanese Players: All stats +2%
Japanese Players: All stats +2%
Bond
With 2 or more Japanese players: All player stats +5%
With 2 or more Japanese players: All player stats +5%
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Enhance Special Skills (Low Flying)
Low Flying Shot Special Skills: Force +30%
Low Flying Shot Special Skills: Force +30%
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Bond
With 3 or more Skill-type players: Opponent team stats -5%
With 3 or more Skill-type players: Opponent team stats -5%
Bond
With 3 or more Skill-type players: All player stats +3%
With 3 or more Skill-type players: All player stats +3%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 35%)
The higher the Stamina, the higher the force of Special Skills (Max 35%)
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Japanese Players: All player stats +3.5%
With 2 or more Agility-type Japanese Players: All player stats +3.5%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.