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DMF / OMF

Match-Up Win Bonus
Shot Special Skill Force +40% when you win at Match-Up (Max 1 time)

Recover
Decrease Stun time by 50%
Mid-Area Master
Stats +20% when in the middle area.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%




DMF


Assign DM Killer
Teammate GK: Stats +7% vs. DM
Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (40% chance)
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF


Vital Area Master
Stats +7% when in the vital areas of both sides.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +2%
Auto-Intercept Enhance (middle area)
40% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)




OMF / FW

Combination (Shutetsu Trio)
Stats +40% when Hajime Taki, Teppei Kisugi and Mamoru Izawa are on your team.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF


Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Shot Killer (High-Flying)
Stats +40% against High-Flying Shots
Bond
With 3 or more Skill-type Non-Japanese Players: Opponent team stats -5%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF


Stats Down
All stats -10% for match-up opponent FW
Auto-Intercept Enhance
40% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Bond
With 5 or more Club players: All player stats +2%
Bond
With 3 or more Agility-type players: All player stats +1%
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)





OMF

Adversity
Stats +40% when your match-up opponent's total stats are higher than yours. (except GK)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Side Master
Stats +10% near the side line
Stats Up
Japanese Players: All stats +2%
Bond
With 2 or more Japanese players: All player stats +5%
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




FW

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 40%, up to 4 players)

Bond
With 4 or more Asian players: All player stats +7%
Special Skill Force Up
All Special Skills: Force +10%
One-Two Range Enhance
Distance +25% when a One-Two is successful
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




FW

Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)

Bumpy Ground Resistance
Not affected by Bumpy effect.
Full Power Gauge Up
Begin the match with Full Power Gauge boosted to 10%
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Stats Up
JY Players: All stats +2%




DF

Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)

Stand Firm
No longer knocked back by shots.
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Pressure
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Bond
With 6 or more Japanese players: All player stats +7%




DF

Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Toughness-type JY players: All player stats +7%




OMF

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 40%, 4 players)

Bond
With 3 or more European Club players: All stats +7.5%
Tenacious Spirit
Shot +10% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 3 fails and effective over halftime)
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.




DMF / OMF

Sync (France)
Increases Force of own Multi-Feint Shot Special Skill by 40% if a French player is within a set range during a Match-Up.

Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Direct Hotline (Pierre)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Pierre
Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
Insight Master
Stats +10% with an advantage at Match-up




DMF / OMF

Struggle
Stats +40% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)

Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Club players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Club players: All player stats +4%
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




DF


Bond
With 2 or more Latin and North American players: 4% reduction to stat handicap effects vs. your teammates
Bond
With 2 or more Latin and North American players: All player stats +4.5%




GK


Bond
With 3 or more Toughness-type players: Opponent team stats -3%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Toughness-type players: All player stats +2.5%




OMF / FW

DF/GK Killer
Stats +15% vs. Defenders and Goalkeepers

Bond
With exactly 5 Skill-type players: Opponent team stats -5%
High Baller
A centering kick will always be a high ball.
Bond
With exactly 5 Skill-type players: All player stats +1%




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Bond
With 3 or more Rising Sun players: 6% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Rising Sun Players: All player stats +4%.
Give Everything
Stats increase the higher your Stamina (Max +10%)



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