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FW


Stamina Killer (DF)
+30% to opponent Defenders' Stamina cost when matched up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With exactly 2 Agility-type Golden 23 Players: All player stats +4%.
Bond
With 5 or more Skill-type Non-Japanese Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)




OMF / FW


Bumpy Ground Resistance
Not affected by Bumpy effect.
German (Rising Sun) Player Killer
Stats +10% vs. German (Rising Sun) players
Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 10%, 3 players)
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%




DF

Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)

Dribble Killer
Stats +5% when an opponent selects Dribble
Pedal to the Metal
All Stats +10% during Full Power Football
Inspire (Konsawatt Trio)
+5% to stats when your team mate (Sakhon), (Chana), (Faran) selects the next command after you win at match-up
Bond
With 2 or more Thai players: All player stats +4%.




DF / DMF

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Combination (Ishizaki)
Stats +77% when Ryo Ishizaki is on your team. (20% chance to activate)
Stats Down
(Opponent) Non-Japanese Players: All stats -3%
Stats Up
(My Team) DM/DF: All stats +1%
Bumpy Ground Resistance
Not affected by Bumpy effect.





FW


Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Combination (Konsawatt Trio)
Stats +15% when Faran and Chana are on your team.
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +15%
Bond
With Faran and Chana: All player stats +4%




OMF / FW

Match-Up Win Bonus
All stats +5% each time you win at match-up (Up to 3 Times)

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Struggle
Stats +15% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




DMF / OMF

Warriors' Emergence (Japan & European)
Japanese and European Players: All stats +10%
Match-Up Win Bonus
All stats +5% each time you win at match-up (Up to 3 Times)

Bumpy Ground Resistance
Not affected by Bumpy effect.
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Stats Up
(My Team) European players: All stats +2%
Nationality Link (Europe)
The more European players in the match, the higher stats are boosted (Max 5%, 4 players)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 5%, 4 players)




OMF / FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Non-Japanese players: All player stats +3%
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up




DF


Inspire (DF)
+5% to stats when your team mate (DF) selects the next command after you win at match-up
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%




DF / DMF


Auto-Intercept Reduce
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Skill-type Japanese players: All player stats +7%




GK

Toughness Killer
Stats +35% vs. Toughness-type

Stats Up
Defenders/Keepers: All stats +5%
European (JY) Player Killer
Stats +30% vs. European (JY) Players
Skill Block Cancel
Cancel up to 3 Special Skill Block(s) used against the player.
Special Skill Force Up
All Special Skills: Force +25%
Rain/Puddle Resistance
Not affected by rain and puddles.





OMF / FW


DF Killer
Stats +20% vs. DF
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Low Baller
A centering kick will always be a low ball.
Bond
With 3 or more JY players: All player stats +2%.




OMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Intercept Special Skills of your match-up opponent
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bond
With 2 or more Skill-type players: All player stats +7%




OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Mid-Area Master
Stats +5% when in the middle area.
Stats Up
Thai Players: All stats +5%. (50% chance, Match-Up only)
Stats Up
(My Team) Thai Players: All stats +5%
Rain/Puddle Resistance
Not affected by rain and puddles.
Combination (Konsawatt Trio)
Stats +10% when Sakhon and Chana are on your team.




DMF / OMF

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Direct Hotline (Matsuyama)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
Bond
With 2 or more Agility-type players: All player stats +7%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Special Skill Force Up
All Special Skills: Force +5%
Japanese Player Killer
Stats +10% vs. Japanese Players
Bond
With 2 or more Latin and North American players: 5.5% reduction to stat handicap effects vs. your teammates
Bond
With 2 or more Latin and North American players: All player stats +5%
Inspire (DF)
+5% to stats when your team mate (DF) selects the next command after you win at match-up




DF


Stamina Killer
+30% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese players: All player stats +4%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up



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